X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=e96a73acc651ba8ec9a1ab2b3af1cf77f337c4bc;hp=07e1bb64f72f967e0cc94ede7e2b13323a1e026f;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=9afdf8a0813de5c4d5277b0ccbfe86051af5624e diff --git a/source/programdata.h b/source/programdata.h index 07e1bb64..e96a73ac 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -2,6 +2,7 @@ #define MSP_GL_PROGRAMDATA_H_ #include +#include #include #include "datatype.h" #include "matrix.h" @@ -11,6 +12,13 @@ namespace Msp { namespace GL { +class too_many_uniforms: public std::runtime_error +{ +public: + too_many_uniforms(const std::string &w): std::runtime_error(w) { } + virtual ~too_many_uniforms() throw() { } +}; + class Buffer; class Uniform; class UniformBlock; @@ -35,14 +43,20 @@ public: private: void uniform1i(const std::string &, int); void uniform1f(const std::string &, float); + void uniform2i(const std::string &, int, int); void uniform2f(const std::string &, float, float); + void uniform3i(const std::string &, int, int, int); void uniform3f(const std::string &, float, float, float); + void uniform4i(const std::string &, int, int, int, int); void uniform4f(const std::string &, float, float, float, float); void uniform_array_(const std::string &, DataType, unsigned); void uniform1i_array(const std::string &); void uniform1f_array(const std::string &); + void uniform2i_array(const std::string &); void uniform2f_array(const std::string &); + void uniform3i_array(const std::string &); void uniform3f_array(const std::string &); + void uniform4i_array(const std::string &); void uniform4f_array(const std::string &); void uniform_array(const std::string &); }; @@ -67,8 +81,11 @@ private: void uniform(DataType, unsigned, const void *); void uniform1i(int); void uniform1f(float); + void uniform2i(int, int); void uniform2f(float, float); + void uniform3i(int, int, int); void uniform3f(float, float, float); + void uniform4i(int, int, int, int); void uniform4f(float, float, float, float); }; @@ -80,14 +97,36 @@ private: ALL_ONES = static_cast(-1) }; + struct NamedUniform + { + std::string name; + Uniform *value; + + NamedUniform(); + + bool compare_name(const std::string &, unsigned) const; + void replace_value(Uniform *); + }; + struct SharedBlock { Mask used; Mask dirty; UniformBlock *block; - - SharedBlock(); - SharedBlock(unsigned, UniformBlock *); + union + { + UInt8 type_flag; + UInt8 values[16]; + struct + { + UInt8 type_flag; + UInt8 *values; + } dynamic; + } indices; + + SharedBlock(UniformBlock *); + + const UInt8 *get_uniform_indices() const; }; struct ProgramBlock @@ -109,13 +148,12 @@ private: ProgramUniforms(); }; - typedef std::map SlotMap; typedef std::map BlockMap; typedef std::map ProgramMap; // XXX All these mutables are a bit silly, but I'm out of better ideas - SlotMap uniform_slots; - std::vector uniforms; + const Program *tied_program; + std::vector uniforms; mutable BlockMap blocks; mutable ProgramMap programs; mutable UniformBlock *last_block; @@ -123,41 +161,85 @@ private: mutable unsigned dirty; public: - ProgramData(); + ProgramData(const Program * = 0); ProgramData(const ProgramData &); + ProgramData(const ProgramData &, const Program *); ProgramData &operator=(const ProgramData &); ~ProgramData(); private: void uniform(const std::string &, Uniform *); + template + void uniform(const std::string &, V); + template + void uniform_array(const std::string &, unsigned, V); + bool validate_name(const std::string &) const; + void add_uniform(const std::string &, Uniform *); public: + void uniform(const std::string &, const Uniform &); void uniform(const std::string &, int); void uniform(const std::string &, float); + void uniform(const std::string &, int, int); void uniform(const std::string &, float, float); + void uniform2(const std::string &, const int *); void uniform2(const std::string &, const float *); + void uniform(const std::string &, int, int, int); void uniform(const std::string &, float, float, float); void uniform(const std::string &, const Vector3 &); + void uniform3(const std::string &, const int *); void uniform3(const std::string &, const float *); + void uniform(const std::string &, int, int, int, int); void uniform(const std::string &, float, float, float, float); void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); + void uniform4(const std::string &, const int *); void uniform4(const std::string &, const float *); void uniform(const std::string &, const LinAl::Matrix &); void uniform_matrix2(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix3x2(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix4x2(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix2x3(const std::string &, const float *); void uniform(const std::string &, const LinAl::Matrix &); void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix4x3(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix2x4(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix3x4(const std::string &, const float *); void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); void uniform1_array(const std::string &, unsigned, const int *); void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const int *); void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const int *); void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const int *); void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix2_array(const std::string &, unsigned, const float *); + void uniform_matrix3x2_array(const std::string &, unsigned, const float *); + void uniform_matrix4x2_array(const std::string &, unsigned, const float *); + void uniform_matrix2x3_array(const std::string &, unsigned, const float *); + void uniform_matrix3_array(const std::string &, unsigned, const float *); + void uniform_matrix4x3_array(const std::string &, unsigned, const float *); + void uniform_matrix2x4_array(const std::string &, unsigned, const float *); + void uniform_matrix3x4_array(const std::string &, unsigned, const float *); void uniform_matrix4_array(const std::string &, unsigned, const float *); + void remove_uniform(const std::string &); + + std::vector get_uniform_names() const; + const Uniform &get_uniform(const std::string &) const; + const Uniform *find_uniform(const std::string &) const; private: - unsigned compute_slot_mask(const Program::UniformBlockInfo &) const; - void update_block(UniformBlock &, const Program::UniformBlockInfo &) const; + static bool uniform_name_compare(const NamedUniform &, const std::string &); + int find_uniform_index(const std::string &) const; + void update_block_uniform_indices(SharedBlock &, const Program::UniformBlockInfo &) const; + void update_block(SharedBlock &, const Program::UniformBlockInfo &) const; SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const; public: