X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=cd12c2ca47fbff99cdbfe2578d30ebbd0468d997;hp=af2679a5965bbd932082b679ffe88f135ff47434;hb=HEAD;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8 diff --git a/source/programdata.cpp b/source/programdata.cpp deleted file mode 100644 index af2679a5..00000000 --- a/source/programdata.cpp +++ /dev/null @@ -1,122 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "extension.h" -#include "program.h" -#include "programdata.h" -#include "uniform.h" - -using namespace std; - -namespace Msp { -namespace GL { - -ProgramData::ProgramData() -{ - require_extension("GL_ARB_shader_objects"); -} - -ProgramData::~ProgramData() -{ - for(map::iterator i=data.begin(); i!=data.end(); ++i) - delete i->second; -} - -void ProgramData::uniform(int index, Uniform *uni) -{ - if(index<0) - return; - - map::iterator i=data.find(index); - if(i!=data.end()) - { - delete i->second; - i->second=uni; - } - else - data[index]=uni; -} - -void ProgramData::uniform(int index, int v) -{ - uniform(index, new Uniform1i(v)); -} - -void ProgramData::uniform(int index, float v) -{ - uniform(index, new Uniform1f(v)); -} - -void ProgramData::uniform(int index, float v0, float v1) -{ - uniform(index, new Uniform2f(v0, v1)); -} - -void ProgramData::uniform2(int index, const float *v) -{ - uniform(index, v[0], v[1]); -} - -void ProgramData::uniform(int index, float v0, float v1, float v2) -{ - uniform(index, new Uniform3f(v0, v1, v2)); -} - -void ProgramData::uniform3(int index, const float *v) -{ - uniform(index, v[0], v[1], v[2]); -} - -void ProgramData::uniform(int index, float v0, float v1, float v2, float v3) -{ - uniform(index, new Uniform4f(v0, v1, v2, v3)); -} - -void ProgramData::uniform4(int index, const float *v) -{ - uniform(index, v[0], v[1], v[2], v[3]); -} - -void ProgramData::apply() const -{ - for(map::const_iterator i=data.begin(); i!=data.end(); ++i) - i->second->apply(i->first); -} - - -ProgramData::Loader::Loader(ProgramData &pd, Program &pr): - pdata(pd), - prog(pr) -{ - add("uniform1", &Loader::uniform1); - add("uniform2", &Loader::uniform2); - add("uniform3", &Loader::uniform3); - add("uniform4", &Loader::uniform4); -} - -void ProgramData::Loader::uniform1(const string &n, float v) -{ - pdata.uniform(prog.get_uniform_location(n), v); -} - -void ProgramData::Loader::uniform2(const string &n, float v0, float v1) -{ - pdata.uniform(prog.get_uniform_location(n), v0, v1); -} - -void ProgramData::Loader::uniform3(const string &n, float v0, float v1, float v2) -{ - pdata.uniform(prog.get_uniform_location(n), v0, v1, v2); -} - -void ProgramData::Loader::uniform4(const string &n, float v0, float v1, float v2, float v3) -{ - pdata.uniform(prog.get_uniform_location(n), v0, v1, v2, v3); -} - -} // namespace GL -} // namespace Msp