X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=cd12c2ca47fbff99cdbfe2578d30ebbd0468d997;hp=9b27af5031070c389e7c232af1cf56606b33db31;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hpb=7a7e1c4c249c4e8a3287d07f81a9f0fa944f894b diff --git a/source/programdata.cpp b/source/programdata.cpp index 9b27af50..cd12c2ca 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -1,3 +1,5 @@ +#include +#include #include "buffer.h" #include "color.h" #include "error.h" @@ -13,7 +15,8 @@ using namespace std; namespace Msp { namespace GL { -ProgramData::ProgramData(): +ProgramData::ProgramData(const Program *p): + tied_program(p), last_block(0), buffer(0), dirty(0) @@ -21,6 +24,7 @@ ProgramData::ProgramData(): // Blocks are intentionally left uncopied ProgramData::ProgramData(const ProgramData &other): + tied_program(0), uniform_slots(other.uniform_slots), uniforms(other.uniforms), last_block(0), @@ -37,6 +41,8 @@ ProgramData &ProgramData::operator=(const ProgramData &other) delete *i; uniforms.clear(); + tied_program = other.tied_program; + uniform_slots = other.uniform_slots; for(vector::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i) uniforms.push_back((*i)->clone()); @@ -63,8 +69,18 @@ ProgramData::~ProgramData() void ProgramData::uniform(const string &name, Uniform *uni) { - if(name[name.size()-1]==']') - throw invalid_argument("ProgramData::uniform"); + try + { + if(tied_program) + tied_program->get_uniform_info(name); + else if(name[name.size()-1]==']') + throw invalid_argument("ProgramData::uniform"); + } + catch(...) + { + delete uni; + throw; + } SlotMap::iterator i = uniform_slots.find(name); if(i!=uniform_slots.end()) @@ -89,6 +105,11 @@ void ProgramData::uniform(const string &name, Uniform *uni) } } +void ProgramData::uniform(const string &name, const Uniform &u) +{ + uniform(name, u.clone()); +} + void ProgramData::uniform(const string &name, int v) { uniform(name, new Uniform1i(v)); @@ -99,17 +120,34 @@ void ProgramData::uniform(const string &name, float v) uniform(name, new Uniform1f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1) +{ + int va[2] = { v0, v1 }; + uniform2(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1) { float va[2] = { v0, v1 }; uniform2(name, va); } +void ProgramData::uniform2(const string &name, const int *v) +{ + uniform(name, new Uniform2i(v)); +} + void ProgramData::uniform2(const string &name, const float *v) { uniform(name, new Uniform2f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1, int v2) +{ + int va[3] = { v0, v1, v2 }; + uniform3(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1, float v2) { float va[3] = { v0, v1, v2 }; @@ -121,11 +159,22 @@ void ProgramData::uniform(const string &name, const Vector3 &v) uniform(name, v.x, v.y, v.z); } +void ProgramData::uniform3(const string &name, const int *v) +{ + uniform(name, new Uniform3i(v)); +} + void ProgramData::uniform3(const string &name, const float *v) { uniform(name, new Uniform3f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3) +{ + int va[4] = { v0, v1, v2, v3 }; + uniform4(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3) { float va[4] = { v0, v1, v2, v3 }; @@ -142,6 +191,11 @@ void ProgramData::uniform(const string &name, const Color &c) uniform(name, c.r, c.g, c.b, c.a); } +void ProgramData::uniform4(const string &name, const int *v) +{ + uniform(name, new Uniform4i(v)); +} + void ProgramData::uniform4(const string &name, const float *v) { uniform(name, new Uniform4f(v)); @@ -187,32 +241,91 @@ void ProgramData::uniform1_array(const string &name, unsigned n, const float *v) uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform2_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform2_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform3_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform3_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform4_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform4_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::remove_uniform(const string &name) +{ + SlotMap::iterator i = uniform_slots.find(name); + if(i!=uniform_slots.end()) + { + vector::iterator j = uniforms.begin()+i->second; + delete *j; + uniforms.erase(j); + + for(SlotMap::iterator k=uniform_slots.begin(); k!=uniform_slots.end(); ++k) + if(k->second>i->second) + --k->second; + + uniform_slots.erase(i); + + dirty = ALL_ONES; + } +} + +vector ProgramData::get_uniform_names() const +{ + vector names; + for(SlotMap::const_iterator i=uniform_slots.begin(); i!=uniform_slots.end(); ++i) + names.push_back(i->first); + return names; +} + +const Uniform &ProgramData::get_uniform(const string &name) const +{ + return *uniforms[get_item(uniform_slots, name)]; +} + unsigned ProgramData::compute_slot_mask(const Program::UniformBlockInfo &block) const { unsigned mask = 0; for(vector::const_iterator i=block.uniforms.begin(); i!=block.uniforms.end(); ++i) { SlotMap::const_iterator j = uniform_slots.find((*i)->name); + /* TODO issue a warning (or even error?) either here or in update_block + if all uniforms for a buffer-backed block are not found */ if(j!=uniform_slots.end() && j->secondsecond; } @@ -327,7 +440,7 @@ void ProgramData::apply() const /* If any blocks stored in the buffer were updated, bind the buffer here to avoid state thrashing. */ - if(buffered_blocks_updated) + if(buffered_blocks_updated && !ARB_direct_state_access) buffer->bind(); } @@ -352,7 +465,7 @@ ProgramData::ProgramBlock::ProgramBlock(): ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b): bind_point(p), - block(b ? b->block : 0), + block((b && b->used) ? b->block : 0), shared(b) { } @@ -370,12 +483,24 @@ ProgramData::Loader::Loader(ProgramData &pd): add("uniform1i", &Loader::uniform1i); add("uniform", &Loader::uniform1f); add("uniform1f", &Loader::uniform1f); + add("uniform", &Loader::uniform2i); + add("uniform2i", &Loader::uniform2i); add("uniform", &Loader::uniform2f); add("uniform2f", &Loader::uniform2f); + add("uniform", &Loader::uniform3i); + add("uniform3i", &Loader::uniform3i); add("uniform", &Loader::uniform3f); add("uniform3f", &Loader::uniform3f); + add("uniform", &Loader::uniform4i); + add("uniform4i", &Loader::uniform4i); add("uniform", &Loader::uniform4f); add("uniform4f", &Loader::uniform4f); + add("uniform1i_array", &Loader::uniform1i_array); + add("uniform1f_array", &Loader::uniform1f_array); + add("uniform2f_array", &Loader::uniform2f_array); + add("uniform3f_array", &Loader::uniform3f_array); + add("uniform4f_array", &Loader::uniform4f_array); + add("uniform_array", &Loader::uniform_array); } void ProgramData::Loader::uniform1i(const string &n, int v) @@ -388,20 +513,200 @@ void ProgramData::Loader::uniform1f(const string &n, float v) obj.uniform(n, v); } +void ProgramData::Loader::uniform2i(const string &n, int v0, int v1) +{ + obj.uniform(n, v0, v1); +} + void ProgramData::Loader::uniform2f(const string &n, float v0, float v1) { obj.uniform(n, v0, v1); } +void ProgramData::Loader::uniform3i(const string &n, int v0, int v1, int v2) +{ + obj.uniform(n, v0, v1, v2); +} + void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2) { obj.uniform(n, v0, v1, v2); } +void ProgramData::Loader::uniform4i(const string &n, int v0, int v1, int v2, int v3) +{ + obj.uniform(n, v0, v1, v2, v3); +} + void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3) { obj.uniform(n, v0, v1, v2, v3); } +void ProgramData::Loader::uniform_array_(const string &n, DataType t, unsigned e) +{ + ArrayLoader ldr(t, e); + load_sub_with(ldr); + unsigned size = ldr.get_size(); + if(!size) + throw logic_error("empty uniform array"); + + DataType type = ldr.get_data_type(); + unsigned elem_size = ldr.get_element_size(); + if(type==INT) + { + const int *data = reinterpret_cast(ldr.get_data()); + if(elem_size==1) + obj.uniform1_array(n, size, data); + else if(elem_size==2) + obj.uniform2_array(n, size, data); + else if(elem_size==3) + obj.uniform3_array(n, size, data); + else if(elem_size==4) + obj.uniform4_array(n, size, data); + else + throw logic_error("unsupported combination of array type and element size"); + } + else if(type==FLOAT) + { + const float *data = reinterpret_cast(ldr.get_data()); + if(elem_size==1) + obj.uniform1_array(n, size, data); + else if(elem_size==2) + obj.uniform2_array(n, size, data); + else if(elem_size==3) + obj.uniform3_array(n, size, data); + else if(elem_size==4) + obj.uniform4_array(n, size, data); + else + throw logic_error("unsupported combination of array type and element size"); + } + else + throw logic_error("unsupported array type"); +} + +void ProgramData::Loader::uniform1i_array(const string &n) +{ + uniform_array_(n, INT, 1); +} + +void ProgramData::Loader::uniform1f_array(const string &n) +{ + uniform_array_(n, FLOAT, 1); +} + +void ProgramData::Loader::uniform2i_array(const string &n) +{ + uniform_array_(n, INT, 2); +} + +void ProgramData::Loader::uniform2f_array(const string &n) +{ + uniform_array_(n, FLOAT, 2); +} + +void ProgramData::Loader::uniform3i_array(const string &n) +{ + uniform_array_(n, INT, 3); +} + +void ProgramData::Loader::uniform3f_array(const string &n) +{ + uniform_array_(n, FLOAT, 3); +} + +void ProgramData::Loader::uniform4i_array(const string &n) +{ + uniform_array_(n, INT, 4); +} + +void ProgramData::Loader::uniform4f_array(const string &n) +{ + uniform_array_(n, FLOAT, 4); +} + +void ProgramData::Loader::uniform_array(const string &n) +{ + uniform_array_(n, static_cast(0), 0); +} + + +ProgramData::ArrayLoader::ArrayLoader(DataType t, unsigned e): + type(t), + element_size(e) +{ + add("uniform", &ArrayLoader::uniform1i); + add("uniform1i", &ArrayLoader::uniform1i); + add("uniform", &ArrayLoader::uniform1f); + add("uniform1f", &ArrayLoader::uniform1f); + add("uniform", &ArrayLoader::uniform2f); + add("uniform2f", &ArrayLoader::uniform2f); + add("uniform", &ArrayLoader::uniform3f); + add("uniform3f", &ArrayLoader::uniform3f); + add("uniform", &ArrayLoader::uniform4f); + add("uniform4f", &ArrayLoader::uniform4f); +} + +void ProgramData::ArrayLoader::uniform(DataType t, unsigned e, const void *v) +{ + if(element_size && (t!=type || e!=element_size)) + throw logic_error("heterogeneous array contents"); + + if(!element_size) + { + type = t; + element_size = e; + } + + const char *cv = reinterpret_cast(v); + data.insert(data.end(), cv, cv+element_size*4); +} + +void ProgramData::ArrayLoader::uniform1i(int v) +{ + uniform(INT, 1, &v); +} + +void ProgramData::ArrayLoader::uniform1f(float v) +{ + uniform(FLOAT, 1, &v); +} + +void ProgramData::ArrayLoader::uniform2i(int v0, int v1) +{ + int va[2] = { v0, v1 }; + uniform(INT, 2, va); +} + +void ProgramData::ArrayLoader::uniform2f(float v0, float v1) +{ + float va[2] = { v0, v1 }; + uniform(FLOAT, 2, va); +} + +void ProgramData::ArrayLoader::uniform3i(int v0, int v1, int v2) +{ + int va[3] = { v0, v1, v2 }; + uniform(INT, 3, va); +} + +void ProgramData::ArrayLoader::uniform3f(float v0, float v1, float v2) +{ + float va[3] = { v0, v1, v2 }; + uniform(FLOAT, 3, va); +} + +void ProgramData::ArrayLoader::uniform4i(int v0, int v1, int v2, int v3) +{ + int va[4] = { v0, v1, v2, v3 }; + uniform(INT, 4, va); +} + +void ProgramData::ArrayLoader::uniform4f(float v0, float v1, float v2, float v3) +{ + float va[4] = { v0, v1, v2, v3 }; + uniform(FLOAT, 4, va); +} + } // namespace GL } // namespace Msp