X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.h;h=d2032a5cd46843e36def08c91f8a95d699025bd1;hp=e78c8ccd0bfef96d0da006827bd6e22dee527973;hb=ca52c492bd4f2fa1a1db3a85e50eaf7c43474830;hpb=a1eb8711ba225bb4423868c50369ad5592465171 diff --git a/source/program.h b/source/program.h index e78c8ccd..d2032a5c 100644 --- a/source/program.h +++ b/source/program.h @@ -1,8 +1,8 @@ #ifndef MSP_GL_PROGRAM_H_ #define MSP_GL_PROGRAM_H_ -#include #include +#include #include #include "bindable.h" #include "gl.h" @@ -31,10 +31,12 @@ public: void attribute(unsigned, const std::string &); void fragment_shader(const std::string &); + void geometry_shader(const std::string &); void standard(); void vertex_shader(const std::string &); }; + typedef unsigned LayoutHash; struct UniformBlockInfo; struct UniformInfo @@ -52,14 +54,23 @@ public: { std::string name; unsigned data_size; - unsigned bind_point; + int bind_point; std::vector uniforms; - unsigned layout_hash; + LayoutHash layout_hash; }; - typedef std::list ShaderList; + struct AttributeInfo + { + std::string name; + unsigned location; + unsigned size; + GLenum type; + }; + + typedef std::vector ShaderList; typedef std::map UniformMap; typedef std::map UniformBlockMap; + typedef std::map AttributeMap; private: unsigned id; @@ -68,7 +79,8 @@ private: bool linked; UniformBlockMap uniform_blocks; UniformMap uniforms; - unsigned uniform_layout_hash; + LayoutHash uniform_layout_hash; + AttributeMap attributes; bool legacy_vars; public: @@ -78,6 +90,9 @@ public: /// Constructs a Program with standard features. Program(const ProgramBuilder::StandardFeatures &); + /// Constructs a Program from unified source code using ProgramCompiler. + Program(const std::string &); + /// Constructs a Program from vertex and fragment shader source code. Program(const std::string &, const std::string &); @@ -89,7 +104,7 @@ public: void attach_shader(Shader &shader); void attach_shader_owned(Shader *shader); void detach_shader(Shader &shader); - const ShaderList &get_shaders() const { return shaders; } + const ShaderList &get_attached_shaders() const { return shaders; } void bind_attribute(unsigned, const std::string &); void bind_attribute(VertexComponent, const std::string &); @@ -97,18 +112,24 @@ public: void link(); private: - static unsigned compute_layout_hash(const std::vector &); + void query_uniforms(); + void query_uniform_blocks(const std::vector &); + void query_attributes(); + static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: bool is_linked() const { return linked; } std::string get_info_log() const; - unsigned get_uniform_layout_hash() const { return uniform_layout_hash; } + LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; const UniformMap &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; + const AttributeMap &get_attributes() const { return attributes; } + const AttributeInfo &get_attribute_info(const std::string &) const; + int get_attribute_location(const std::string &) const; bool uses_legacy_variables() const { return legacy_vars; }