X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.h;h=d2032a5cd46843e36def08c91f8a95d699025bd1;hp=642bcf5e7755652734069e33d9df182a0e2fad96;hb=HEAD;hpb=2579be0c3bf50f060364b937e6b2446ea3547e4b diff --git a/source/program.h b/source/program.h deleted file mode 100644 index 642bcf5e..00000000 --- a/source/program.h +++ /dev/null @@ -1,110 +0,0 @@ -#ifndef MSP_GL_PROGRAM_H_ -#define MSP_GL_PROGRAM_H_ - -#include -#include -#include -#include "bindable.h" -#include "gl.h" -#include "programbuilder.h" - -namespace Msp { -namespace GL { - -class Shader; - -class Program: public Bindable -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(Program &); - - private: - virtual void finish(); - - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void standard(); - void vertex_shader(const std::string &); - }; - - struct UniformBlockInfo; - - struct UniformInfo - { - std::string name; - const UniformBlockInfo *block; - unsigned location; - unsigned size; - unsigned array_stride; - unsigned matrix_stride; - GLenum type; - }; - - struct UniformBlockInfo - { - std::string name; - unsigned data_size; - unsigned bind_point; - std::vector uniforms; - unsigned layout_hash; - }; - - typedef std::list ShaderList; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - -private: - unsigned id; - ShaderList shaders; - ShaderList owned_data; - bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; - unsigned uniform_layout_hash; - bool legacy_vars; - -public: - Program(); - Program(const ProgramBuilder::StandardFeatures &); - Program(const std::string &, const std::string &); -private: - void init(); -public: - virtual ~Program(); - - void attach_shader(Shader &shader); - void attach_shader_owned(Shader *shader); - void detach_shader(Shader &shader); - const ShaderList &get_shaders() const { return shaders; } - - void bind_attribute(unsigned, const std::string &); - void bind_fragment_data(unsigned, const std::string &); - - void link(); -private: - static unsigned compute_layout_hash(const std::vector &); - static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); -public: - bool is_linked() const { return linked; } - std::string get_info_log() const; - - unsigned get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } - const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } - const UniformInfo &get_uniform_info(const std::string &) const; - int get_uniform_location(const std::string &) const; - - bool uses_legacy_variables() const { return legacy_vars; } - - void bind() const; - static void unbind(); -}; - -} // namespace GL -} // namespace Msp - -#endif