X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.h;h=d2032a5cd46843e36def08c91f8a95d699025bd1;hp=53f060d2d99fdf4fd92e55b3fefd4a956c54da2e;hb=ca52c492bd4f2fa1a1db3a85e50eaf7c43474830;hpb=e3561c5c4d0b2caf00a0e50ce85c11a9fb62aa72 diff --git a/source/program.h b/source/program.h index 53f060d2..d2032a5c 100644 --- a/source/program.h +++ b/source/program.h @@ -1,8 +1,8 @@ #ifndef MSP_GL_PROGRAM_H_ #define MSP_GL_PROGRAM_H_ -#include #include +#include #include #include "bindable.h" #include "gl.h" @@ -59,9 +59,18 @@ public: LayoutHash layout_hash; }; - typedef std::list ShaderList; + struct AttributeInfo + { + std::string name; + unsigned location; + unsigned size; + GLenum type; + }; + + typedef std::vector ShaderList; typedef std::map UniformMap; typedef std::map UniformBlockMap; + typedef std::map AttributeMap; private: unsigned id; @@ -71,6 +80,7 @@ private: UniformBlockMap uniform_blocks; UniformMap uniforms; LayoutHash uniform_layout_hash; + AttributeMap attributes; bool legacy_vars; public: @@ -80,6 +90,9 @@ public: /// Constructs a Program with standard features. Program(const ProgramBuilder::StandardFeatures &); + /// Constructs a Program from unified source code using ProgramCompiler. + Program(const std::string &); + /// Constructs a Program from vertex and fragment shader source code. Program(const std::string &, const std::string &); @@ -99,6 +112,9 @@ public: void link(); private: + void query_uniforms(); + void query_uniform_blocks(const std::vector &); + void query_attributes(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: @@ -111,6 +127,9 @@ public: const UniformMap &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; + const AttributeMap &get_attributes() const { return attributes; } + const AttributeInfo &get_attribute_info(const std::string &) const; + int get_attribute_location(const std::string &) const; bool uses_legacy_variables() const { return legacy_vars; }