X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.h;h=d2032a5cd46843e36def08c91f8a95d699025bd1;hp=2906fc11ffb333d5cae42532130875ab171ad232;hb=HEAD;hpb=dcd73821aeab4f659465c9e2eaac5a5e535a7b3f diff --git a/source/program.h b/source/program.h deleted file mode 100644 index 2906fc11..00000000 --- a/source/program.h +++ /dev/null @@ -1,141 +0,0 @@ -#ifndef MSP_GL_PROGRAM_H_ -#define MSP_GL_PROGRAM_H_ - -#include -#include -#include -#include "bindable.h" -#include "gl.h" -#include "programbuilder.h" -#include "vertexformat.h" - -namespace Msp { -namespace GL { - -class Shader; - -/** -A complete shader program. Programs can be assembled of individual Shaders or -generated with a set of standard features. -*/ -class Program: public Bindable -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(Program &); - - private: - virtual void finish(); - - void attribute(unsigned, const std::string &); - void fragment_shader(const std::string &); - void geometry_shader(const std::string &); - void standard(); - void vertex_shader(const std::string &); - }; - - typedef unsigned LayoutHash; - struct UniformBlockInfo; - - struct UniformInfo - { - std::string name; - const UniformBlockInfo *block; - unsigned location; - unsigned size; - unsigned array_stride; - unsigned matrix_stride; - GLenum type; - }; - - struct UniformBlockInfo - { - std::string name; - unsigned data_size; - int bind_point; - std::vector uniforms; - LayoutHash layout_hash; - }; - - struct AttributeInfo - { - std::string name; - unsigned location; - unsigned size; - GLenum type; - }; - - typedef std::vector ShaderList; - typedef std::map UniformMap; - typedef std::map UniformBlockMap; - typedef std::map AttributeMap; - -private: - unsigned id; - ShaderList shaders; - ShaderList owned_data; - bool linked; - UniformBlockMap uniform_blocks; - UniformMap uniforms; - LayoutHash uniform_layout_hash; - AttributeMap attributes; - -public: - /// Constructs an empty Program with no Shaders attached. - Program(); - - /// Constructs a Program with standard features. - DEPRECATED Program(const ProgramBuilder::StandardFeatures &); - - /// Constructs a Program from unified source code using ProgramCompiler. - Program(const std::string &); - - /// Constructs a Program from vertex and fragment shader source code. - Program(const std::string &, const std::string &); - -private: - void init(); -public: - virtual ~Program(); - - void attach_shader(Shader &shader); - void attach_shader_owned(Shader *shader); - void detach_shader(Shader &shader); - const ShaderList &get_attached_shaders() const { return shaders; } - - void bind_attribute(unsigned, const std::string &); - void bind_attribute(VertexComponent, const std::string &); - void bind_fragment_data(unsigned, const std::string &); - - void link(); -private: - static void require_type(GLenum); - void query_uniforms(); - void query_uniform_blocks(const std::vector &); - void query_attributes(); - static LayoutHash compute_layout_hash(const std::vector &); - static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); -public: - bool is_linked() const { return linked; } - std::string get_info_log() const; - - LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } - const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } - const UniformBlockInfo &get_uniform_block_info(const std::string &) const; - const UniformMap &get_uniforms() const { return uniforms; } - const UniformInfo &get_uniform_info(const std::string &) const; - int get_uniform_location(const std::string &) const; - const AttributeMap &get_attributes() const { return attributes; } - const AttributeInfo &get_attribute_info(const std::string &) const; - int get_attribute_location(const std::string &) const; - - void bind() const; - static void unbind(); -}; - -} // namespace GL -} // namespace Msp - -#endif