X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.h;h=8cdfb6de44e561910b0f4e446d0d0095bab76b89;hp=ddfc828c5ceddcbbc6e2758318ca78ec0e3512be;hb=9034e81679eeeaa3d1d5d643d3f924d9edb45a68;hpb=d02c2ebbdb48b65a45c10293e97be2aa747eb913 diff --git a/source/program.h b/source/program.h index ddfc828c..8cdfb6de 100644 --- a/source/program.h +++ b/source/program.h @@ -6,6 +6,7 @@ #include #include "bindable.h" #include "gl.h" +#include "programbuilder.h" namespace Msp { namespace GL { @@ -29,50 +30,44 @@ public: void vertex_shader(const std::string &); }; - struct StandardFeatures - { - class Loader: public DataFile::ObjectLoader - { - public: - Loader(StandardFeatures &); - }; - - bool texture; - bool material; - bool lighting; - bool specular; - bool normalmap; - bool shadow; - bool reflection; - bool transform; - - StandardFeatures(); - - std::string create_flags() const; - }; + struct UniformBlockInfo; struct UniformInfo { std::string name; - int location; - int size; + const UniformBlockInfo *block; + unsigned location; + unsigned size; + unsigned array_stride; + unsigned matrix_stride; GLenum type; }; + struct UniformBlockInfo + { + std::string name; + unsigned data_size; + unsigned bind_point; + std::vector uniforms; + unsigned layout_hash; + }; + typedef std::list ShaderList; typedef std::map UniformMap; + typedef std::map UniformBlockMap; private: unsigned id; ShaderList shaders; ShaderList owned_data; bool linked; + UniformBlockMap uniform_blocks; UniformMap uniforms; unsigned uniform_layout_hash; public: Program(); - Program(const StandardFeatures &); + Program(const ProgramBuilder::StandardFeatures &); Program(const std::string &, const std::string &); private: void init(); @@ -82,19 +77,26 @@ public: void attach_shader(Shader &shader); void attach_shader_owned(Shader *shader); void detach_shader(Shader &shader); - void add_standard_shaders(const StandardFeatures &); -private: - static std::string process_standard_source(const char **, const std::string &); -public: const ShaderList &get_shaders() const { return shaders; } + void bind_attribute(unsigned, const std::string &); + void link(); +private: + static unsigned compute_layout_hash(const std::vector &); + static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); +public: bool is_linked() const { return linked; } std::string get_info_log() const; - void bind() const; + unsigned get_uniform_layout_hash() const { return uniform_layout_hash; } + const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const UniformMap &get_uniforms() const { return uniforms; } + const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; + void bind() const; static void unbind(); };