X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.cpp;h=d8827ab5d0f5f095fed0d53424571aff7147f472;hp=f34133faf767b1e905f7706e1caae938f606c6a4;hb=HEAD;hpb=5318aa4fd553be4ce0bc428e73592b787842cdea diff --git a/source/program.cpp b/source/program.cpp deleted file mode 100644 index f34133fa..00000000 --- a/source/program.cpp +++ /dev/null @@ -1,195 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "arb_shader_objects.h" -#include "arb_vertex_shader.h" -#include "except.h" -#include "extension.h" -#include "program.h" -#include "shader.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Program::Program(): - del_shaders(false), - linked(false) -{ - require_extension("GL_ARB_shader_objects"); - require_extension("GL_ARB_vertex_shader"); - - id=glCreateProgramObjectARB(); -} - -Program::Program(const string &vert, const string &frag): - del_shaders(true), - linked(false) -{ - require_extension("GL_ARB_shader_objects"); - require_extension("GL_ARB_vertex_shader"); - - id=glCreateProgramObjectARB(); - attach_shader(*new Shader(VERTEX_SHADER, vert)); - attach_shader(*new Shader(FRAGMENT_SHADER, frag)); - link(); -} - -Program::~Program() -{ - if(del_shaders) - { - for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) - delete *i; - } - glDeleteObjectARB(id); -} - -void Program::attach_shader(Shader &shader) -{ - if(find(shaders.begin(), shaders.end(), &shader)==shaders.end()) - { - glAttachObjectARB(id, shader.get_id()); - shaders.push_back(&shader); - } -} - -void Program::detach_shader(Shader &shader) -{ - list::iterator i=remove(shaders.begin(), shaders.end(), &shader); - if(i!=shaders.end()) - { - shaders.erase(i, shaders.end()); - glDetachObjectARB(id, shader.get_id()); - } -} - -void Program::set_del_shaders(bool ds) -{ - del_shaders=ds; -} - -void Program::bind_attribute(int index, const string &name) -{ - glBindAttribLocationARB(id, index, name.c_str()); -} - -bool Program::link() -{ - for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->get_compiled() && !(*i)->compile()) - return false; - - glLinkProgramARB(id); - linked=get_param(GL_LINK_STATUS); - return linked; -} - -int Program::get_param(GLenum param) const -{ - int value; - glGetObjectParameterivARB(id, param, &value); - return value; -} - -string Program::get_info_log() const -{ - sizei len=get_param(GL_INFO_LOG_LENGTH); - char log[len+1]; - glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); - return string(log, len); -} - -void Program::bind() -{ - if(!linked) - throw InvalidState("Program is not linked"); - - glUseProgramObjectARB(id); - cur_prog=this; -} - -int Program::get_uniform_location(const string &n) const -{ - return glGetUniformLocationARB(id, n.c_str()); -} - -void Program::uniform(int i, int v) -{ - glUniform1iARB(i, v); -} - -void Program::uniform(int i, float x) -{ - glUniform1fARB(i, x); -} - -void Program::uniform(int i, float x, float y) -{ - glUniform2fARB(i, x, y); -} - -void Program::uniform(int i, float x, float y, float z) -{ - glUniform3fARB(i, x, y, z); -} - -void Program::uniform(int i, float x, float y, float z, float w) -{ - glUniform4fARB(i, x, y, z, w); -} - -void Program::uniform_matrix4(int i, const float *v) -{ - glUniformMatrix4fvARB(i, 1, false, v); -} - -void Program::unbind() -{ - if(cur_prog) - { - glUseProgramObjectARB(0); - cur_prog=0; - } -} - -void Program::maybe_bind() -{ - if(cur_prog!=this) - bind(); -} - -Program *Program::cur_prog=0; - - -Program::Loader::Loader(Program &p): - prog(p) -{ - prog.set_del_shaders(true); - - add("vertex_shader", &Loader::vertex_shader); - add("fragment_shader", &Loader::fragment_shader); -} - -Program::Loader::~Loader() -{ - prog.link(); -} - -void Program::Loader::vertex_shader(const string &src) -{ - prog.attach_shader(*new Shader(VERTEX_SHADER, src)); -} - -void Program::Loader::fragment_shader(const string &src) -{ - prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); -} - -} // namespace GL -} // namespace Msp