X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogram.cpp;h=270dbdc3e5675163017349d0cef901fcffaccdf8;hp=a4358acb4d6d74e048c1c416107540f4fb9bdce9;hb=e598e9d8dacad73b7ee1688e2be738e94b07b9fa;hpb=5ae4b0008b25072b5716f0cb585133315625a661 diff --git a/source/program.cpp b/source/program.cpp index a4358acb..270dbdc3 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -7,11 +7,15 @@ #include #include #include +#include +#include #include #include "buffer.h" #include "error.h" #include "misc.h" #include "program.h" +#include "programcompiler.h" +#include "resources.h" #include "shader.h" using namespace std; @@ -33,6 +37,24 @@ Program::Program(const ProgramBuilder::StandardFeatures &features) link(); } +Program::Program(const std::string &source) +{ + init(); + + ProgramCompiler compiler; + if(source.find(';')==string::npos && source.size()>5 && !source.compare(source.size()-5, 5, ".glsl")) + { + if(RefPtr io = Resources::get_builtins().open(source)) + compiler.compile(*io, source); + else + throw IO::file_not_found(source); + } + else + compiler.compile(source); + compiler.add_shaders(*this); + link(); +} + Program::Program(const string &vert, const string &frag) { init(); @@ -114,6 +136,12 @@ void Program::link() if(!linked) throw compile_error(get_info_log()); +#ifdef DEBUG + std::string info_log = get_info_log(); + if(!info_log.empty()) + IO::print("Program link info log:\n%s", info_log); +#endif + unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS); vector uniforms_by_index(count); for(unsigned i=0; i(n.substr(open_bracket+1, n.size()-2-open_bracket)); - i = uniforms.find(n.substr(0, open_bracket)); - if(i!=uniforms.end() && i->second.block->bind_point<0 && offsetsecond.size) - return i->second.location+offset; - } - } return -1; - } return i->second.block->bind_point<0 ? i->second.location : -1; } @@ -331,6 +346,7 @@ Program::Loader::Loader(Program &p): { add("attribute", &Loader::attribute); add("fragment_shader", &Loader::fragment_shader); + add("geometry_shader", &Loader::geometry_shader); add("standard", &Loader::standard); add("vertex_shader", &Loader::vertex_shader); } @@ -350,6 +366,11 @@ void Program::Loader::fragment_shader(const string &src) obj.attach_shader_owned(new FragmentShader(src)); } +void Program::Loader::geometry_shader(const string &src) +{ + obj.attach_shader_owned(new GeometryShader(src)); +} + void Program::Loader::standard() { ProgramBuilder::StandardFeatures feat;