X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprimitivebuilder.cpp;h=dd869908d9240df76b2f48a2308a0396613a35ad;hp=22106a344a828326c7329c5f482bc2a230e56a92;hb=d713e5391dc5d85759c7aab36f6df7a85c3d8eff;hpb=4443707c752ab8ee288f1c22be08cf82f27439d7 diff --git a/source/primitivebuilder.cpp b/source/primitivebuilder.cpp index 22106a34..dd869908 100644 --- a/source/primitivebuilder.cpp +++ b/source/primitivebuilder.cpp @@ -1,25 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2008, 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include "error.h" #include "primitivebuilder.h" +using namespace std; + namespace Msp { namespace GL { PrimitiveBuilder::PrimitiveBuilder(VertexArray &a): array(a), vab(array), - in_batch(false) + in_batch(false), + offs(0) { } void PrimitiveBuilder::begin(PrimitiveType t) { if(in_batch) - throw InvalidState("begin() already called"); + throw invalid_operation("PrimitiveBuilder::begin"); type = t; in_batch = true; @@ -30,30 +27,37 @@ void PrimitiveBuilder::begin(PrimitiveType t) void PrimitiveBuilder::end() { if(!in_batch) - throw InvalidState("end() called without begin()"); + throw invalid_operation("PrimitiveBuilder::end"); in_batch = false; end_(); } +void PrimitiveBuilder::offset(unsigned o) +{ + if(o>array.size()) + throw out_of_range("PrimitiveBuilder::offset"); + offs = o; +} + void PrimitiveBuilder::element(unsigned i) { if(!in_batch) - throw InvalidState("Element specification not between begin() and end()"); - if(i>=array.size()) - throw InvalidParameterValue("Element index out of range"); - element_(i); + throw invalid_operation("PrimitiveBuilder::element"); + if(offs+i>=array.size()) + throw out_of_range("PrimitiveBuilder::element"); + element_(offs+i); } PrimitiveType PrimitiveBuilder::get_type() const { if(!in_batch) - throw InvalidState("Not between begin() and end()"); + throw invalid_operation("PrimitiveBuilder::get_type"); return type; } -void PrimitiveBuilder::vertex_(float x, float y, float z, float w) +void PrimitiveBuilder::vertex_(const Vector4 &v) { vab.color(col); vab.normal(nor); @@ -61,7 +65,7 @@ void PrimitiveBuilder::vertex_(float x, float y, float z, float w) vab.multitexcoord(i->first, i->second); for(std::map::iterator i=attr.begin(); i!=attr.end(); ++i) vab.attrib(i->first, i->second); - vab.vertex(x, y, z, w); + vab.vertex(v); if(in_batch) element_(array.size()-1);