X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fpostprocessor.cpp;h=6af069e97df613c76fda5a4ed8399b88c4e69b87;hp=add8b1ed1055daf5527cc34ed32331ba15be84e4;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=afd943c2bf1dd289565be557fa778248fee54247 diff --git a/source/postprocessor.cpp b/source/postprocessor.cpp index add8b1ed..6af069e9 100644 --- a/source/postprocessor.cpp +++ b/source/postprocessor.cpp @@ -1,47 +1,75 @@ #include "mesh.h" #include "meshbuilder.h" #include "postprocessor.h" +#include "sampler.h" #include "shader.h" -namespace { +namespace Msp { +namespace GL { -const char fullscreen_vs_source[] = - "varying vec2 texcoord;\n" - "void main()\n" - "{\n" - " gl_Position = gl_Vertex;\n" - " texcoord = gl_Vertex.xy*0.5+0.5;\n" - "}\n"; +WeakPtr PostProcessor::fullscreen_quad; +WeakPtr PostProcessor::nearest_sampler; +WeakPtr PostProcessor::linear_sampler; +void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth) +{ + render(color, depth); } +RefPtr PostProcessor::get_fullscreen_quad() +{ + RefPtr mesh = fullscreen_quad; + if(!mesh) + { + mesh = new Mesh(VERTEX2); + MeshBuilder builder(*mesh); + builder.begin(TRIANGLE_STRIP); + builder.vertex(-1, 1); + builder.vertex(-1, -1); + builder.vertex(1, 1); + builder.vertex(1, -1); + builder.end(); + fullscreen_quad = mesh; + } + return mesh; +} -namespace Msp { -namespace GL { - -Shader &PostProcessor::get_fullscreen_vertex_shader() +RefPtr PostProcessor::get_nearest_sampler() { - static Shader shader(VERTEX_SHADER, fullscreen_vs_source); - return shader; + RefPtr sampler = nearest_sampler; + if(!sampler) + { + sampler = new Sampler; + sampler->set_filter(NEAREST); + sampler->set_wrap(CLAMP_TO_EDGE); + nearest_sampler = sampler; + } + return sampler; } -const Mesh &PostProcessor::get_fullscreen_quad() +RefPtr PostProcessor::get_linear_sampler() { - static const Mesh &mesh = create_fullscreen_quad(); - return mesh; + RefPtr sampler = linear_sampler; + if(!sampler) + { + sampler = new Sampler; + sampler->set_filter(LINEAR); + sampler->set_wrap(CLAMP_TO_EDGE); + linear_sampler = sampler; + } + return sampler; } -const Mesh &PostProcessor::create_fullscreen_quad() + +PostProcessor::Template::Template(): + size_divisor(1) +{ } + + +PostProcessor::Template::Loader::Loader(Template &t): + DataFile::ObjectLoader