X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fpipeline.h;h=f6a4ab3371e7317dd904c66b3e7d3547c02a28c5;hp=d07e643176666f861e55dcb75a65f0de28b73021;hb=dafd3a42a2f06bfd8e88f9240fc2f4bd3d401541;hpb=aa7955f9adfab4395b00fba84fa2d7c286a83c70 diff --git a/source/pipeline.h b/source/pipeline.h index d07e6431..f6a4ab33 100644 --- a/source/pipeline.h +++ b/source/pipeline.h @@ -6,6 +6,7 @@ #include "framebuffer.h" #include "renderable.h" #include "renderbuffer.h" +#include "rendertarget.h" #include "texture2d.h" namespace Msp { @@ -19,21 +20,12 @@ class Lighting; class PostProcessor; /** -Encapsulates all of the information used to produce a complete image in the -framebuffer. This is the highest level rendering class. +Top-level content class. Typically a Pipeline is used as the content +Renderable for a View or effects such as ShadowMap or EnvironmentMap. A Pipeline contains a sequence of passes. Each pass has a Renderable along with Lighting, Clipping, DepthTest and Blend states. Scenes can be used to -organize Renderables within a pass. A Camera can be specified for the entire -Pipeline. - -A Pipeline is also a Renderable itself. It will only respond to the default -pass. The Renderables within the Pipeline will be invoked with whatever tags -were specified when adding them. - -A Pipeline's render method should normally be called without a Renderer; it -will create one itself, using the camera specified for the Pipeline. If a -Renderer is passed, its camera will be used instead. +organize Renderables within a pass. PostProcessors can be applied after all of the passes in the Pipeline have been rendered. Framebuffer objects are automatically used to pass render results to @@ -78,24 +70,6 @@ private: Slot(const Renderable *); }; - struct RenderTarget - { - Framebuffer fbo; - Texture2D color; - Texture2D depth; - - RenderTarget(unsigned, unsigned, PixelFormat); - }; - - struct MultisampleTarget - { - Framebuffer fbo; - Renderbuffer color; - Renderbuffer depth; - - MultisampleTarget(unsigned, unsigned, unsigned, PixelFormat); - }; - typedef std::list PassList; PassList passes; @@ -107,8 +81,7 @@ private: bool hdr; unsigned samples; RenderTarget *target[2]; - MultisampleTarget *target_ms; - mutable bool in_frame; + RenderTarget *target_ms; public: Pipeline(unsigned, unsigned, bool = false); @@ -116,9 +89,9 @@ public: void set_hdr(bool); void set_multisample(unsigned); - void set_camera(const Camera *); // Deprecated + void set_camera(const Camera *); Pass &add_pass(const Tag &tag); void add_renderable(const Renderable &); void add_renderable_for_pass(const Renderable &, const Tag &); @@ -134,7 +107,7 @@ public: virtual void setup_frame() const; virtual void finish_frame() const; - virtual void render(const Tag &tag = Tag()) const; + void render() const; virtual void render(Renderer &, const Tag &tag = Tag()) const; private: