X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fpipeline.h;h=e8ffaf5ee46f3bcc3500143769e9c4ab2744ab42;hp=e3f95994defff957a831987716901620aab94ad1;hb=39488946c441f4007396e438f522609a8b2943ce;hpb=b94d3423de1e61f46c22b421f4b293d2d094b89f diff --git a/source/pipeline.h b/source/pipeline.h index e3f95994..e8ffaf5e 100644 --- a/source/pipeline.h +++ b/source/pipeline.h @@ -18,23 +18,15 @@ class Clipping; class DepthTest; class Lighting; class PostProcessor; +class View; /** -Encapsulates all of the information used to produce a complete image in the -framebuffer. This is the highest level rendering class. +Top-level content class. Typically a Pipeline is used as the content +Renderable for a View or effects such as ShadowMap or EnvironmentMap. A Pipeline contains a sequence of passes. Each pass has a Renderable along with Lighting, Clipping, DepthTest and Blend states. Scenes can be used to -organize Renderables within a pass. A Camera can be specified for the entire -Pipeline. - -A Pipeline is also a Renderable itself. It will only respond to the default -pass. The Renderables within the Pipeline will be invoked with whatever tags -were specified when adding them. - -A Pipeline's render method should normally be called without a Renderer; it -will create one itself, using the camera specified for the Pipeline. If a -Renderer is passed, its camera will be used instead. +organize Renderables within a pass. PostProcessors can be applied after all of the passes in the Pipeline have been rendered. Framebuffer objects are automatically used to pass render results to @@ -52,10 +44,10 @@ public: const DepthTest *depth_test; const Blend *blend; const Clipping *clipping; - const Renderable *renderable; + Renderable *renderable; public: - Pass(const Tag &, const Renderable *); + Pass(const Tag &, Renderable *); const Tag &get_tag() const { return tag; } @@ -67,16 +59,16 @@ public: const DepthTest *get_depth_test() const { return depth_test; } const Blend *get_blend() const { return blend; } const Clipping *get_clipping() const { return clipping; } - const Renderable *get_renderable() const { return renderable; } + Renderable *get_renderable() const { return renderable; } }; private: struct Slot { - const Renderable *renderable; + Renderable *renderable; std::set passes; - Slot(const Renderable *); + Slot(Renderable *); }; typedef std::list PassList; @@ -84,40 +76,66 @@ private: PassList passes; const Camera *camera; std::vector renderables; - std::vector postproc; + std::vector > postproc; unsigned width; unsigned height; bool hdr; + bool alpha; unsigned samples; RenderTarget *target[2]; RenderTarget *target_ms; - mutable bool in_frame; public: Pipeline(unsigned, unsigned, bool = false); + Pipeline(const View &); + Pipeline(const Framebuffer &); +private: + void init(unsigned, unsigned); +public: ~Pipeline(); + /* Sets high dynamic range mode. Requires floating-point texture support. + A ColorCurve postprocessor is recommended for full benefit. */ void set_hdr(bool); + + /* Enable or disable alpha channel. When enabled, all render targets are + created with an RGBA pixel format instead of RGB. */ + void set_alpha(bool); + void set_multisample(unsigned); - void set_camera(const Camera *); + + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + bool get_hdr() const { return hdr; } + unsigned get_multisample() const { return samples; } // Deprecated + void set_camera(const Camera *); Pass &add_pass(const Tag &tag); - void add_renderable(const Renderable &); - void add_renderable_for_pass(const Renderable &, const Tag &); - void remove_renderable(const Renderable &); + void add_renderable(Renderable &); + void add_renderable_for_pass(Renderable &, const Tag &); + void remove_renderable(Renderable &); /** Adds a pass to the pipeline. It's permissible to add the same Renderable multiple times. */ - Pass &add_pass(const Tag &, const Renderable &); + Pass &add_pass(const Tag &, Renderable &); /** Adds a postprocessor to the pipeline. */ void add_postprocessor(PostProcessor &); - virtual void setup_frame() const; - virtual void finish_frame() const; + /** Adds a postprocessor to the pipeline, transferring ownership. The + postprocessor will be deleted together with with pipeline. It is also + deleted if this call throws an exception. */ + void add_postprocessor_owned(PostProcessor *); + +private: + void add_postprocessor(PostProcessor *, bool); + +public: + virtual void setup_frame(Renderer &); + virtual void finish_frame(); - virtual void render(const Tag &tag = Tag()) const; + void render(); virtual void render(Renderer &, const Tag &tag = Tag()) const; private: