X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fpipeline.cpp;h=fa06fc5c0a985021a20353b1752cb849664e2a59;hp=f05d15b8271fe0ce9f216b62258f50d10758f231;hb=HEAD;hpb=4d3bee9264c4e60fb811019fc1699e17a338d13d diff --git a/source/pipeline.cpp b/source/pipeline.cpp deleted file mode 100644 index f05d15b8..00000000 --- a/source/pipeline.cpp +++ /dev/null @@ -1,184 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "blend.h" -#include "camera.h" -#include "effect.h" -#include "except.h" -#include "framebuffer.h" -#include "lighting.h" -#include "pipeline.h" -#include "postprocessor.h" -#include "renderbuffer.h" -#include "tests.h" -#include "texture2d.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Pipeline::Pipeline(unsigned w, unsigned h, bool d): - camera(0), - width(w), - height(h), - hdr(d), - fbo(0), - color_buf(0), - depth_buf(0) -{ } - -Pipeline::~Pipeline() -{ - delete fbo; - delete color_buf; - delete depth_buf; -} - -void Pipeline::set_camera(const Camera *c) -{ - camera = c; -} - -PipelinePass &Pipeline::add_pass(const Tag &tag) -{ - if(passes.count(tag)) - throw KeyError("Pass already exists"); - - PipelinePass &pass = passes[tag]; - pass_order.push_back(tag); - return pass; -} - -PipelinePass &Pipeline::get_pass(const Tag &tag) -{ - PassMap::iterator i = passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; -} - -const PipelinePass &Pipeline::get_pass(const Tag &tag) const -{ - PassMap::const_iterator i = passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; -} - -void Pipeline::add_renderable(const Renderable &r) -{ - for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->renderable==&r) - { - i->passes.clear(); - return; - } - - renderables.push_back(&r); -} - -void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) -{ - for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->renderable==&r) - { - i->passes.insert(tag); - return; - } - - renderables.push_back(&r); - renderables.back().passes.insert(tag); -} - -void Pipeline::remove_renderable(const Renderable &r) -{ - for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->renderable==&r) - { - renderables.erase(i); - return; - } -} - -void Pipeline::add_effect(Effect &e) -{ - effects.push_back(&e); -} - -void Pipeline::add_postprocessor(PostProcessor &pp) -{ - postproc.push_back(&pp); - if(!fbo) - { - fbo = new Framebuffer; - color_buf = new Texture2D; - color_buf->set_min_filter(NEAREST); - color_buf->set_mag_filter(NEAREST); - color_buf->storage((hdr ? RGB16F : RGB), width, height, 0); - color_buf->image(0, RGB, UNSIGNED_BYTE, 0); - fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - depth_buf = new Renderbuffer; - depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf); - } -} - -void Pipeline::render(const Tag &tag) const -{ - const PipelinePass &pass = get_pass(tag); - - Bind bind_depth_test(pass.depth_test); - Bind bind_blend(pass.blend); - Bind bind_lighting(pass.lighting); - - for(vector::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i) - (*i)->prepare(); - - for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->passes.empty() || i->passes.count(tag)) - i->renderable->render(tag); - - for(vector::const_iterator i=pass.effects.end(); i!=pass.effects.begin();) - (*--i)->cleanup(); -} - -void Pipeline::render_all() const -{ - if(camera) - camera->apply(); - - if(fbo) - { - fbo->bind(); - fbo->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); - } - - for(vector::const_iterator i=effects.begin(); i!=effects.end(); ++i) - (*i)->prepare(); - - for(vector::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i) - render(*i); - - for(vector::const_iterator i=effects.end(); i!=effects.begin();) - (*--i)->cleanup(); - - if(fbo) - Framebuffer::unbind(); - - // XXX Need two color buffer textures to handle multiple post-processors correctly - for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf); -} - - -Pipeline::Slot::Slot(const Renderable *r): - renderable(r) -{ } - -} // namespace GL -} // namespace Msp