X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fpipeline.cpp;h=27cc3e3c63cc9d274e3573c7da915b21b846899d;hp=67ddf6566cf3592422490f3f61343f094beb8286;hb=bb162b9edd4b8c0e9faeed75da4148f5b9735450;hpb=5eb4e7ebd0dc36bc0d9817dedcc152f3bd581f70 diff --git a/source/pipeline.cpp b/source/pipeline.cpp index 67ddf656..27cc3e3c 100644 --- a/source/pipeline.cpp +++ b/source/pipeline.cpp @@ -9,48 +9,77 @@ #include "renderer.h" #include "tests.h" #include "texture2d.h" +#include "view.h" using namespace std; namespace Msp { namespace GL { -Pipeline::Pipeline(unsigned w, unsigned h, bool d): - camera(0), - width(w), - height(h), - hdr(d), - samples(0), - fbo(0), - color_buf(0), - depth_buf(0), - fbo_ms(0), - color_buf_ms(0), - depth_buf_ms(0) -{ } +Pipeline::Pipeline(unsigned w, unsigned h, bool d) +{ + init(w, h); + hdr = d; +} + +Pipeline::Pipeline(const View &view) +{ + init(view.get_width(), view.get_height()); +} + +void Pipeline::init(unsigned w, unsigned h) +{ + camera = 0; + width = w; + height = h; + hdr = false; + samples = 0; + target_ms = 0; + target[0] = 0; + target[1] = 0; +} Pipeline::~Pipeline() { - delete fbo; - delete color_buf; - delete depth_buf; - delete fbo_ms; - delete color_buf_ms; - delete depth_buf_ms; + delete target[0]; + delete target[1]; + delete target_ms; } void Pipeline::set_hdr(bool h) { + if(h==hdr) + return; + + bool old_hdr= hdr; hdr = h; - if(!postproc.empty()) - create_fbos(); + try + { + create_targets(2); + } + catch(...) + { + hdr = old_hdr; + throw; + } } void Pipeline::set_multisample(unsigned s) { + if(s==samples) + return; + + unsigned old_samples = samples; samples = s; - if(!postproc.empty()) - create_fbos(); + try + { + create_targets(1); + } + catch(...) + { + samples = old_samples; + throw; + } } void Pipeline::set_camera(const Camera *c) @@ -60,11 +89,11 @@ void Pipeline::set_camera(const Camera *c) Pipeline::Pass &Pipeline::add_pass(const Tag &tag) { - passes.push_back(Pass(tag)); + passes.push_back(Pass(tag, 0)); return passes.back(); } -void Pipeline::add_renderable(const Renderable &r) +void Pipeline::add_renderable(Renderable &r) { for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) if(i->renderable==&r) @@ -76,7 +105,7 @@ void Pipeline::add_renderable(const Renderable &r) renderables.push_back(&r); } -void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) +void Pipeline::add_renderable_for_pass(Renderable &r, const Tag &tag) { for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) if(i->renderable==&r) @@ -89,7 +118,7 @@ void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) renderables.back().passes.insert(tag); } -void Pipeline::remove_renderable(const Renderable &r) +void Pipeline::remove_renderable(Renderable &r) { for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) if(i->renderable==&r) @@ -99,22 +128,62 @@ void Pipeline::remove_renderable(const Renderable &r) } } +Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r) +{ + passes.push_back(Pass(tag, &r)); + return passes.back(); +} + void Pipeline::add_postprocessor(PostProcessor &pp) { - postproc.push_back(&pp); - if(!fbo) - create_fbos(); + add_postprocessor(&pp, true); +} + +void Pipeline::add_postprocessor_owned(PostProcessor *pp) +{ + add_postprocessor(pp, false); +} + +void Pipeline::add_postprocessor(PostProcessor *pp, bool keep) +{ + postproc.push_back(pp); + if(keep) + postproc.back().keep(); + try + { + create_targets(0); + } + catch(...) { + postproc.pop_back(); + throw; } } -void Pipeline::render(const Tag &tag) const +void Pipeline::setup_frame(Renderer &renderer) { - if(tag.id) - return; + for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i) + if(Renderable *renderable = i->get_renderable()) + renderable->setup_frame(renderer); + for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + i->renderable->setup_frame(renderer); +} +void Pipeline::finish_frame() +{ + for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i) + if(Renderable *renderable = i->get_renderable()) + renderable->finish_frame(); + for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + i->renderable->finish_frame(); +} + +void Pipeline::render() +{ Renderer renderer(camera); - render(renderer, tag); + setup_frame(renderer); + render(renderer); + finish_frame(); } void Pipeline::render(Renderer &renderer, const Tag &tag) const @@ -122,86 +191,101 @@ void Pipeline::render(Renderer &renderer, const Tag &tag) const if(tag.id) return; - if(fbo) + const Framebuffer *out_fbo = Framebuffer::current(); + // These are no-ops but will ensure the related state gets restored + BindRestore restore_fbo(out_fbo); + BindRestore restore_depth_test(DepthTest::current()); + BindRestore restore_blend(Blend::current()); + + if(target[0]) { - Framebuffer *f = (fbo_ms ? fbo_ms : fbo); - // XXX exception safety - f->bind(); - f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); + Framebuffer &fbo = (samples ? target_ms : target[0])->get_framebuffer(); + fbo.bind(); + fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); } for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i) { - Bind bind_depth_test(i->get_depth_test()); - Bind bind_blend(i->get_blend()); - Bind bind_lighting(i->get_lighting()); + if(const DepthTest *dt = i->get_depth_test()) + dt->bind(); + else + DepthTest::unbind(); + + if(const Blend *b = i->get_blend()) + b->bind(); + else + Blend::unbind(); + + renderer.set_lighting(i->get_lighting()); + renderer.set_clipping(i->get_clipping()); + + if(const Renderable *renderable = i->get_renderable()) + renderer.render(*renderable, i->get_tag()); for(vector::const_iterator j=renderables.begin(); j!=renderables.end(); ++j) if(j->passes.empty() || j->passes.count(i->get_tag())) - j->renderable->render(renderer, i->get_tag()); + renderer.render(*j->renderable, i->get_tag()); } - if(fbo) + if(target[0]) { - if(fbo_ms) - fbo->blit_from(*fbo_ms, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false); - Framebuffer::unbind(); - } + DepthTest::unbind(); + Blend::unbind(); + + if(samples) + target[0]->blit_from(*target_ms); - // XXX Need two color buffer textures to handle multiple post-processors correctly - for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf, *depth_buf); + for(unsigned i=0; iget_framebuffer().bind(); + else + out_fbo->bind(); + const Texture2D &color = target[j]->get_target_texture(RENDER_COLOR); + const Texture2D &depth = target[j]->get_target_texture(RENDER_DEPTH); + postproc[i]->render(renderer, color, depth); + } + } } -void Pipeline::create_fbos() +void Pipeline::create_targets(unsigned recreate) { - delete fbo; - delete color_buf; - delete depth_buf; - - delete fbo_ms; - fbo_ms = 0; - delete color_buf_ms; - color_buf_ms = 0; - delete depth_buf_ms; - depth_buf_ms = 0; - - fbo = new Framebuffer; - - color_buf = new Texture2D; - color_buf->set_min_filter(NEAREST); - color_buf->set_mag_filter(NEAREST); - color_buf->set_wrap(CLAMP_TO_EDGE); - color_buf->storage((hdr ? RGB16F : RGB), width, height); - fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - - depth_buf = new Texture2D; - depth_buf->set_min_filter(NEAREST); - depth_buf->set_mag_filter(NEAREST); - depth_buf->set_wrap(CLAMP_TO_EDGE); - depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0); - - if(samples) + if(recreate>=2) { - fbo_ms = new Framebuffer; - - color_buf_ms = new Renderbuffer; - color_buf_ms->storage_multisample(samples, (hdr ? RGB16F : RGB), width, height); - fbo_ms->attach(COLOR_ATTACHMENT0, *color_buf_ms); + delete target[0]; + delete target[1]; + target[0] = 0; + target[1] = 0; + } + if(recreate>=1) + { + delete target_ms; + target_ms = 0; + } - depth_buf_ms = new Renderbuffer; - depth_buf_ms->storage_multisample(samples, DEPTH_COMPONENT, width, height); - fbo_ms->attach(DEPTH_ATTACHMENT, *depth_buf_ms); + PixelFormat color_pf = (hdr ? RGB16F : RGB); + RenderTargetFormat fmt = (RENDER_COLOR,color_pf, RENDER_DEPTH); + if(!postproc.empty() || samples) + { + if(!target[0]) + target[0] = new RenderTarget(width, height, fmt); + if(!target[1] && postproc.size()>1) + target[1] = new RenderTarget(width, height, fmt); } + + if(!target_ms && samples) + target_ms = new RenderTarget(width, height, samples, fmt); } -Pipeline::Pass::Pass(const Tag &t): +Pipeline::Pass::Pass(const Tag &t, Renderable *r): tag(t), lighting(0), depth_test(0), - blend(0) + blend(0), + clipping(0), + renderable(r) { } void Pipeline::Pass::set_lighting(const Lighting *l) @@ -219,8 +303,13 @@ void Pipeline::Pass::set_blend(const Blend *b) blend = b; } +void Pipeline::Pass::set_clipping(const Clipping *c) +{ + clipping =c; +} + -Pipeline::Slot::Slot(const Renderable *r): +Pipeline::Slot::Slot(Renderable *r): renderable(r) { }