X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Forderedscene.cpp;h=ab1ba454a7d495ee553847acf161fb42249d59c3;hp=f129cdab33e20b68549a933cb61c2473f729f241;hb=99d25b5ef615a23ef63645fea87596b3384b5ede;hpb=802832425b02be7b3ccb7d585fe63f4b68b5275f diff --git a/source/orderedscene.cpp b/source/orderedscene.cpp index f129cdab..ab1ba454 100644 --- a/source/orderedscene.cpp +++ b/source/orderedscene.cpp @@ -5,43 +5,43 @@ namespace Msp { namespace GL { -void OrderedScene::add(const Renderable &r) +void OrderedScene::add(Renderable &r) { renderables.push_back(&r); } -void OrderedScene::remove(const Renderable &r) +void OrderedScene::remove(Renderable &r) { RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r); renderables.erase(end, renderables.end()); } -void OrderedScene::prepend(const Renderable &r) +void OrderedScene::prepend(Renderable &r) { renderables.push_front(&r); } -void OrderedScene::insert(unsigned index, const Renderable &r) +void OrderedScene::insert(unsigned index, Renderable &r) { RenderableList::iterator i = renderables.begin(); for(; (i!=renderables.end() && index); ++i, --index) ; renderables.insert(i, &r); } -void OrderedScene::insert_after(const Renderable &after, const Renderable &r) +void OrderedScene::insert_after(Renderable &after, Renderable &r) { RenderableList::iterator i = renderables.begin(); for(; (i!=renderables.end() && *i!=&after); ++i) ; renderables.insert(i, &r); } -void OrderedScene::setup_frame() const +void OrderedScene::setup_frame(Renderer &renderer) { for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->setup_frame(); + (*i)->setup_frame(renderer); } -void OrderedScene::finish_frame() const +void OrderedScene::finish_frame() { for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) (*i)->finish_frame(); @@ -49,10 +49,17 @@ void OrderedScene::finish_frame() const void OrderedScene::render(Renderer &renderer, const Tag &tag) const { - setup_frustum(renderer); - for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(!frustum_cull(renderer, **i)) + if(setup_frustum(renderer)) + { + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(!frustum_cull(**i)) + renderer.render(**i, tag); + } + else + { + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) renderer.render(**i, tag); + } } } // namespace GL