X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Forderedscene.cpp;h=ab1ba454a7d495ee553847acf161fb42249d59c3;hp=38edf696072405c0b5dbea68c372b70a32683fdb;hb=ff85f90d33023d908c534b0bf5d9a65e9fc2cce2;hpb=9addd3d476245415244e59333a36a8fc0eae42bf diff --git a/source/orderedscene.cpp b/source/orderedscene.cpp index 38edf696..ab1ba454 100644 --- a/source/orderedscene.cpp +++ b/source/orderedscene.cpp @@ -1,50 +1,65 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include "orderedscene.h" +#include "renderer.h" namespace Msp { namespace GL { -void OrderedScene::add(const Renderable &r) +void OrderedScene::add(Renderable &r) { renderables.push_back(&r); } -void OrderedScene::remove(const Renderable &r) +void OrderedScene::remove(Renderable &r) { RenderableList::iterator end = std::remove(renderables.begin(), renderables.end(), &r); renderables.erase(end, renderables.end()); } -void OrderedScene::prepend(const Renderable &r) +void OrderedScene::prepend(Renderable &r) { renderables.push_front(&r); } -void OrderedScene::insert(unsigned index, const Renderable &r) +void OrderedScene::insert(unsigned index, Renderable &r) { RenderableList::iterator i = renderables.begin(); for(; (i!=renderables.end() && index); ++i, --index) ; renderables.insert(i, &r); } -void OrderedScene::insert_after(const Renderable &after, const Renderable &r) +void OrderedScene::insert_after(Renderable &after, Renderable &r) { RenderableList::iterator i = renderables.begin(); for(; (i!=renderables.end() && *i!=&after); ++i) ; renderables.insert(i, &r); } -void OrderedScene::render(const Tag &tag) const +void OrderedScene::setup_frame(Renderer &renderer) { for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(tag); + (*i)->setup_frame(renderer); +} + +void OrderedScene::finish_frame() +{ + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + (*i)->finish_frame(); +} + +void OrderedScene::render(Renderer &renderer, const Tag &tag) const +{ + if(setup_frustum(renderer)) + { + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(!frustum_cull(**i)) + renderer.render(**i, tag); + } + else + { + for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + renderer.render(**i, tag); + } } } // namespace GL