X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobjectinstance.h;h=906ba2f32785093237c8dbf108e500a655fe3454;hp=3dc5da6a399432bafa62197b01ae0e19d7475f5f;hb=0f890ce60a560ba2ccc0719229be304bb597d919;hpb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562 diff --git a/source/objectinstance.h b/source/objectinstance.h index 3dc5da6a..906ba2f3 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -2,23 +2,21 @@ #define MSP_GL_OBJETCINSTANCE_H_ #include -#include "renderable.h" +#include "object.h" +#include "placeable.h" namespace Msp { namespace GL { -class Object; -class ProgramData; - /** -Represents a single instance of an Object. A derived class can overload the -hook functions to specify a model matrix and other instance-specific parameters -for the rendered objects. +Represents a single instance of an Object. Thanks to being derived from +Placeable in can be positioned without additional effort. Other instance +parameters can be set by overriding the hook functions. ObjectInstances can benefit from being put in an InstanceScene, which will render all instances of the same object consecutively. */ -class ObjectInstance: public Renderable +class ObjectInstance: public PlacedRenderable { protected: const Object &object; @@ -29,19 +27,21 @@ public: const Object &get_object() const { return object; } virtual long get_instance_key() const { return reinterpret_cast(&object); } + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } + virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; /** Hook function, called from Object just before rendering the mesh. Renderer state will have been pushed before this is called. */ - virtual void setup_render(Renderer &, const Tag &) const { } + virtual void setup_render(Renderer &, const Tag &) const; /** Hook function, called from Object right after rendering the mesh. Since Object takes care of pushing Renderer state, this rarely needs to do anything. */ virtual void finish_render(Renderer &, const Tag &) const { } - virtual unsigned get_level_of_detail() const { return 0; } + virtual unsigned get_level_of_detail(const Renderer &) const { return 0; } }; } // namespace GL