X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobjectinstance.h;h=906ba2f32785093237c8dbf108e500a655fe3454;hp=151e316c9e2e91faaff22fa31337f9bc9fa3d1ea;hb=c5f011ef508d580f332e4bd6065a013b24de8840;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8 diff --git a/source/objectinstance.h b/source/objectinstance.h index 151e316c..906ba2f3 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -1,29 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJETCINSTANCE_H_ #define MSP_GL_OBJETCINSTANCE_H_ #include +#include "object.h" +#include "placeable.h" namespace Msp { namespace GL { -class Object; -class ProgramData; - -class ObjectPass; - /** -Represents a single instance of an Object. An application can derive another -class from this and overload the hook functions to specify location and other -instance-specific parameters for the rendered objects. +Represents a single instance of an Object. Thanks to being derived from +Placeable in can be positioned without additional effort. Other instance +parameters can be set by overriding the hook functions. + +ObjectInstances can benefit from being put in an InstanceScene, which will +render all instances of the same object consecutively. */ -class ObjectInstance +class ObjectInstance: public PlacedRenderable { protected: const Object &object; @@ -32,21 +25,23 @@ public: ObjectInstance(const Object &); const Object &get_object() const { return object; } + virtual long get_instance_key() const { return reinterpret_cast(&object); } + + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } - void render() const; - void render(const std::string &) const; + virtual void render(const Tag &tag = Tag()) const; + virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Hook function, called from Object just before rendering the mesh. - */ - virtual void setup_render(const ObjectPass &) const { } + /** Hook function, called from Object just before rendering the mesh. + Renderer state will have been pushed before this is called. */ + virtual void setup_render(Renderer &, const Tag &) const; - /** - Hook function, called from Object right after rendering the mesh. - */ - virtual void finish_render(const ObjectPass &) const { } + /** Hook function, called from Object right after rendering the mesh. Since + Object takes care of pushing Renderer state, this rarely needs to do + anything. */ + virtual void finish_render(Renderer &, const Tag &) const { } - virtual unsigned get_level_of_detail() const { return 0; } + virtual unsigned get_level_of_detail(const Renderer &) const { return 0; } }; } // namespace GL