X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobjectinstance.h;h=6a8749766f39ca08223c07d8971435c3abe1eebb;hp=d665851fbb5d40fb0201d17c255ea8667572a04c;hb=0ab875bdc9fbf84ecfce883b188410bb45882447;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb diff --git a/source/objectinstance.h b/source/objectinstance.h index d665851f..6a874976 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -1,26 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJETCINSTANCE_H_ #define MSP_GL_OBJETCINSTANCE_H_ #include +#include "object.h" #include "renderable.h" namespace Msp { namespace GL { -class Object; class ProgramData; /** -Represents a single instance of an Object. An application can derive another -class from this and overload the hook functions to specify location and other -instance-specific parameters for the rendered objects. +Represents a single instance of an Object. A derived class can overload the +hook functions to specify a model matrix and other instance-specific parameters +for the rendered objects. + +ObjectInstances can benefit from being put in an InstanceScene, which will +render all instances of the same object consecutively. */ class ObjectInstance: public Renderable { @@ -31,6 +27,9 @@ public: ObjectInstance(const Object &); const Object &get_object() const { return object; } + virtual long get_instance_key() const { return reinterpret_cast(&object); } + + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; @@ -44,7 +43,7 @@ public: anything. */ virtual void finish_render(Renderer &, const Tag &) const { } - virtual unsigned get_level_of_detail() const { return 0; } + virtual unsigned get_level_of_detail(const Renderer &) const { return 0; } }; } // namespace GL