X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobjectinstance.h;h=6577dd2a6265f6ca241d88dc2bf9337447d40afc;hp=6a8749766f39ca08223c07d8971435c3abe1eebb;hb=b0059bd068c99dadfc922584911fcb25a21b737b;hpb=46921b54c8252bb535a3b2cb7be97eb38e66eaed diff --git a/source/objectinstance.h b/source/objectinstance.h index 6a874976..6577dd2a 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -3,23 +3,31 @@ #include #include "object.h" -#include "renderable.h" +#include "placeable.h" namespace Msp { namespace GL { -class ProgramData; - /** -Represents a single instance of an Object. A derived class can overload the -hook functions to specify a model matrix and other instance-specific parameters -for the rendered objects. +Represents a single instance of an Object. Thanks to being derived from +Placeable in can be positioned without additional effort. Other instance +parameters can be set by overriding the hook functions. ObjectInstances can benefit from being put in an InstanceScene, which will render all instances of the same object consecutively. */ -class ObjectInstance: public Renderable +class ObjectInstance: public PlacedRenderable { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(ObjectInstance &); + + private: + void transform(); + }; + protected: const Object &object; @@ -27,7 +35,7 @@ public: ObjectInstance(const Object &); const Object &get_object() const { return object; } - virtual long get_instance_key() const { return reinterpret_cast(&object); } + virtual IntPtr get_instance_key() const { return reinterpret_cast(&object); } virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } @@ -36,7 +44,7 @@ public: /** Hook function, called from Object just before rendering the mesh. Renderer state will have been pushed before this is called. */ - virtual void setup_render(Renderer &, const Tag &) const { } + virtual void setup_render(Renderer &, const Tag &) const; /** Hook function, called from Object right after rendering the mesh. Since Object takes care of pushing Renderer state, this rarely needs to do