X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobjectinstance.h;h=1ad221c78e9f3796c22e2d04ae52817fec477b8b;hp=7c2cc9a755afca9fe8e8a17981c80ecaf9920c44;hb=HEAD;hpb=0cacf19c2e6aaa182ae0fcc7dfaae345aedd0e74 diff --git a/source/objectinstance.h b/source/objectinstance.h deleted file mode 100644 index 7c2cc9a7..00000000 --- a/source/objectinstance.h +++ /dev/null @@ -1,60 +0,0 @@ -#ifndef MSP_GL_OBJETCINSTANCE_H_ -#define MSP_GL_OBJETCINSTANCE_H_ - -#include -#include "object.h" -#include "placeable.h" - -namespace Msp { -namespace GL { - -/** -Represents a single instance of an Object. Thanks to being derived from -Placeable in can be positioned without additional effort. Other instance -parameters can be set by overriding the hook functions. - -ObjectInstances can benefit from being put in an InstanceScene, which will -render all instances of the same object consecutively. -*/ -class ObjectInstance: public PlacedRenderable -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(ObjectInstance &); - - private: - void transform(); - }; - -protected: - const Object &object; - -public: - ObjectInstance(const Object &); - - const Object &get_object() const { return object; } - virtual long get_instance_key() const { return reinterpret_cast(&object); } - - virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } - - virtual void render(const Tag &tag = Tag()) const; - virtual void render(Renderer &, const Tag & = Tag()) const; - - /** Hook function, called from Object just before rendering the mesh. - Renderer state will have been pushed before this is called. */ - virtual void setup_render(Renderer &, const Tag &) const; - - /** Hook function, called from Object right after rendering the mesh. Since - Object takes care of pushing Renderer state, this rarely needs to do - anything. */ - virtual void finish_render(Renderer &, const Tag &) const { } - - virtual unsigned get_level_of_detail(const Renderer &) const { return 0; } -}; - -} // namespace GL -} // namespaec Msp - -#endif