X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.h;h=e38afb5c4c1b16fb92946785143bed0fb4824a6d;hp=7a40a40ba24bc71ff40af47c46af642a229e0249;hb=a361efc05fcad11b2918f3cd7abdebe794b131d8;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278 diff --git a/source/object.h b/source/object.h index 7a40a40b..e38afb5c 100644 --- a/source/object.h +++ b/source/object.h @@ -10,6 +10,7 @@ Distributed under the LGPL #include #include +#include "objectpass.h" namespace Msp { namespace GL { @@ -31,11 +32,11 @@ See also class ObjectInstance. class Object { private: - Mesh *mesh; + std::vector meshes; std::vector textures; - Program *shprog; - ProgramData *shdata; + std::map passes; Material *material; + ObjectPass *normal_pass; public: class Loader: public DataFile::Loader @@ -56,6 +57,10 @@ public: Object &get_object() const { return obj; } Collection &get_collection() const { return coll; } private: + void lod_mesh(unsigned, const std::string &); + void material_inline(); + void mesh(const std::string &); + void pass(const std::string &); void shader(const std::string &); void texture(const std::string &); }; @@ -63,13 +68,15 @@ public: Object(); ~Object(); - Program *get_shader() const { return shprog; } + bool has_pass(const std::string &) const; + const ObjectPass &get_pass(const std::string &) const; /** Renders the object. If an ObjectInstance is provided, its hook functions are called. */ void render(const ObjectInstance * =0) const; + void render(const std::string &, const ObjectInstance *) const; /** Renders multiple instances of the object in one go. This may be a @@ -77,9 +84,12 @@ public: done once. */ void render(const std::list &) const; + void render(const std::string &, const std::list &) const; private: - void setup_render() const; - void finish_render() const; + void setup_render(const ObjectPass &) const; + void finish_render(const ObjectPass &) const; + void render(const ObjectPass &, const ObjectInstance *) const; + void render(const ObjectPass &, const std::list &) const; }; } // namespace GL