X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.h;h=c8e372601077c1b1e9c43dd82a221b53b1a904a7;hp=88a5d9e91659189310d0f3b951841fe4ef5c4cbf;hb=3d8438922e24b787587d0c8f1883c5567a4af573;hpb=573ea4e5602c4321cc1d75daf9ed0beed5cde280 diff --git a/source/object.h b/source/object.h index 88a5d9e9..c8e37260 100644 --- a/source/object.h +++ b/source/object.h @@ -5,7 +5,7 @@ #include "bindable.h" #include "renderable.h" #include "renderpass.h" -#include "resourcewatcher.h" +#include "resourceobserver.h" namespace Msp { namespace GL { @@ -28,7 +28,7 @@ Objects can have multiple levels of detail. The most detailed level has index 0, with increasing indices having less detail. When rendering an instance, the instance's get_level_of_detail method is called to determine which LoD to use. */ -class Object: public Renderable, private ResourceWatcher +class Object: public Renderable, private ResourceObserver { private: struct LevelOfDetail;