X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.h;h=48e3045930559fd354af6d868a935100a2fab09d;hp=e84bc9cf707d5f7c1e0ef10dea9a5c255100a647;hb=HEAD;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb diff --git a/source/object.h b/source/object.h deleted file mode 100644 index e84bc9cf..00000000 --- a/source/object.h +++ /dev/null @@ -1,84 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_OBJECT_H_ -#define MSP_GL_OBJECT_H_ - -#include -#include "bindable.h" -#include "renderable.h" -#include "renderpass.h" - -namespace Msp { -namespace GL { - -class Material; -class Mesh; -class ObjectInstance; -class Technique; -class Texture; - -/** -Stores a Mesh together with a Technique to determine its appearance. - -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. -*/ -class Object: public Renderable -{ -private: - std::vector > meshes; - RefPtr technique; - -public: - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(Object &); - Loader(Object &, Collection &); - private: - void init(); - - private: - void mesh(); - void mesh(unsigned); - void mesh(const std::string &); - void mesh(unsigned, const std::string &); - void technique(); - void technique(const std::string &); - }; - - Object(); - ~Object(); - - void set_mesh(const Mesh *m) { set_mesh(0, m); } - void set_mesh(unsigned, const Mesh *); - void set_technique(const Technique *); - const Technique *get_technique() const { return technique.get(); } - - /** - Renders the object. A tag can be provided to render a non-default pass. - */ - virtual void render(const Tag &tag = Tag()) const; - - virtual void render(Renderer &, const Tag & = Tag()) const; - - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ - virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; - -private: - const RenderPass *get_pass(const Tag &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif