X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.h;h=48e3045930559fd354af6d868a935100a2fab09d;hp=88a5d9e91659189310d0f3b951841fe4ef5c4cbf;hb=49f1812b3e5ad73748015df52d0e4dee17246036;hpb=dafd3a42a2f06bfd8e88f9240fc2f4bd3d401541 diff --git a/source/object.h b/source/object.h index 88a5d9e9..48e30459 100644 --- a/source/object.h +++ b/source/object.h @@ -5,7 +5,7 @@ #include "bindable.h" #include "renderable.h" #include "renderpass.h" -#include "resourcewatcher.h" +#include "resourceobserver.h" namespace Msp { namespace GL { @@ -28,7 +28,7 @@ Objects can have multiple levels of detail. The most detailed level has index 0, with increasing indices having less detail. When rendering an instance, the instance's get_level_of_detail method is called to determine which LoD to use. */ -class Object: public Renderable, private ResourceWatcher +class Object: public Renderable, private ResourceObserver { private: struct LevelOfDetail; @@ -74,6 +74,8 @@ private: Geometry::BoundingSphere bounding_sphere; bool lod0_watched; + static Matrix identity_matrix; + public: Object(); Object(const Mesh *, const Technique *); @@ -105,6 +107,7 @@ public: const Technique *get_technique(unsigned = 0) const; unsigned get_n_lods() const { return lods.size(); } + virtual const Matrix *get_matrix() const { return &identity_matrix; } virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return &bounding_sphere; } virtual void render(Renderer &, const Tag & = Tag()) const;