X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.h;h=48e3045930559fd354af6d868a935100a2fab09d;hp=7820d29c366df0b1392471c3e8220ce7f8fe728d;hb=HEAD;hpb=3787ba0acb816e99eb7fa113e04760560bfcae39 diff --git a/source/object.h b/source/object.h deleted file mode 100644 index 7820d29c..00000000 --- a/source/object.h +++ /dev/null @@ -1,80 +0,0 @@ -#ifndef MSP_GL_OBJECT_H_ -#define MSP_GL_OBJECT_H_ - -#include -#include "bindable.h" -#include "renderable.h" -#include "renderpass.h" - -namespace Msp { -namespace GL { - -class Material; -class Mesh; -class ObjectInstance; -class Technique; -class Texture; - -/** -Combines a Mesh with a Technique to give it an appearance. The Technique will -define which render passes the Object supports. - -In many cases, it's desirable to include multiple copies of an Object in a -Scene, with different model matrices. ObjectInstances can be used to alter the -rendering of an object on a per-instance basis. -*/ -class Object: public Renderable -{ -public: - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(Object &); - Loader(Object &, Collection &); - private: - void init(); - - private: - void mesh_inline(); - void mesh_inline_lod(unsigned); - void mesh(const std::string &); - void mesh_lod(unsigned, const std::string &); - void technique_inline(); - void technique(const std::string &); - }; - -private: - std::vector > meshes; - RefPtr technique; - -public: - Object(); - Object(const Mesh *, const Technique *); - ~Object(); - - void set_mesh(const Mesh *m) { set_mesh(0, m); } - void set_mesh(unsigned, const Mesh *); - const Mesh *get_mesh(unsigned = 0) const; - void set_technique(const Technique *); - const Technique *get_technique() const { return technique.get(); } - - virtual void render(const Tag &tag = Tag()) const; - - virtual void render(Renderer &, const Tag & = Tag()) const; - - /** Renders an instance of the object. The instance's hook functions are - called before and after drawing the mesh. */ - virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; - -protected: - virtual void setup_render(Renderer &, const Tag &) const { } - virtual void finish_render(Renderer &, const Tag &) const { } - -private: - const RenderPass *get_pass(const Tag &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif