X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.h;h=48e3045930559fd354af6d868a935100a2fab09d;hp=2b5f4a850d8aa7b483fde3cf1eb932d4c9efc9e2;hb=HEAD;hpb=42ace9ac1350d3ae009bdd2fb335ac1e57d1b36b diff --git a/source/object.h b/source/object.h deleted file mode 100644 index 2b5f4a85..00000000 --- a/source/object.h +++ /dev/null @@ -1,97 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_OBJECT_H_ -#define MSP_GL_OBJECT_H_ - -#include -#include "bindable.h" -#include "renderable.h" -#include "renderpass.h" - -namespace Msp { -namespace GL { - -class Material; -class Mesh; -class ObjectInstance; -class Technique; -class Texture; - -/** -Stores a Mesh together with a Technique to determine its appearance. - -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. -*/ -class Object: public Renderable -{ -private: - std::vector meshes; - Technique *technique; - bool own_mesh:1; - bool own_technique:1; - -public: - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(Object &); - Loader(Object &, Collection &); - private: - void init(); - - private: - void lod_mesh(unsigned, const std::string &); - void mesh(); - void mesh(const std::string &); - void technique(); - }; - - Object(); - ~Object(); - - const Technique *get_technique() const { return technique; } - - /** - Renders the object. A tag can be provided to render a non-default pass. - */ - virtual void render(const Tag &tag = Tag()) const; - - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ - virtual void render(const ObjectInstance &, const Tag &tag = Tag()) const; - - /** - Renders multiple instances of the object in one go. This may improve - performance, as the object-specific render setup only has to be done once. - Each instance's hook functions will be called before and after drawing the - mesh. - */ - template - void render(Iter begin, Iter end, const Tag &tag = Tag()) const - { - const RenderPass *pass = get_pass(tag); - if(!pass) - return; - - Bind bind(pass); - for(Iter i=begin; i!=end; ++i) - render_instance(**i, tag); - } -private: - const RenderPass *get_pass(const Tag &) const; - void render_instance(const ObjectInstance &, const Tag &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif