X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.cpp;h=dc1f4f3f1a7996bd55008732df21c0c826f27af5;hp=a27553a6236e029c27cfe547304b00e84371f5e5;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=7da609f539040d11cccc61b838f4b74e06135552 diff --git a/source/object.cpp b/source/object.cpp index a27553a6..dc1f4f3f 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -17,6 +17,8 @@ using namespace std; namespace Msp { namespace GL { +Matrix Object::identity_matrix; + Object::Object(): lods(1), lod0_watched(false) @@ -30,11 +32,13 @@ Object::Object(const Mesh *m, const Technique *t): set_technique(t); } +// TODO should have copy-c'tor to set watch on lod0 mesh if necessary + Object::~Object() { if(lods[0].mesh && lod0_watched) if(ResourceManager *rm = lods[0].mesh->get_manager()) - rm->unwatch_resource(*lods[0].mesh, *this); + rm->unobserve_resource(*lods[0].mesh, *this); } Object::LevelOfDetail &Object::get_lod(unsigned i, const char *caller) @@ -55,7 +59,7 @@ void Object::set_mesh(unsigned i, const Mesh *m) RefPtr &ptr = get_lod(i, "Object::set_mesh").mesh; if(i==0 && ptr && lod0_watched) if(ResourceManager *rm = ptr->get_manager()) - rm->unwatch_resource(*ptr, *this); + rm->unobserve_resource(*ptr, *this); ptr = m; ptr.keep(); lod0_watched = false; @@ -63,7 +67,7 @@ void Object::set_mesh(unsigned i, const Mesh *m) if(i==0 && m) if(ResourceManager *rm = m->get_manager()) { - rm->watch_resource(*m, *this); + rm->observe_resource(*m, *this); lod0_watched = true; } @@ -130,32 +134,21 @@ const Technique *Object::get_technique(unsigned i) const return lods[i].technique.get(); } -void Object::render(const Tag &tag) const -{ - const RenderPass *pass = get_pass(tag, 0); - if(!pass) - return; - - Bind bind_shader(pass->get_shader_program()); - if(pass->get_shader_data()) - pass->get_shader_data()->apply(); - Bind bind_material(pass->get_material()); - Bind bind_texturing(pass->get_texturing()); - - lods.front().mesh->draw(); -} - void Object::render(Renderer &renderer, const Tag &tag) const { const RenderPass *pass = get_pass(tag, 0); if(!pass) return; + const Mesh *mesh = lods.front().mesh.get(); + if (!mesh) + throw logic_error("no mesh"); + Renderer::Push push(renderer); pass->apply(renderer); setup_render(renderer, tag); - lods.front().mesh->draw(renderer); + mesh->draw(renderer); finish_render(renderer, tag); } @@ -166,12 +159,16 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t if(!pass) return; + const Mesh *mesh = lods[lod].mesh.get(); + if (!mesh) + throw logic_error("no mesh"); + Renderer::Push push(renderer); pass->apply(renderer); setup_render(renderer, tag); inst.setup_render(renderer, tag); - lods[lod].mesh->draw(renderer); + mesh->draw(renderer); inst.finish_render(renderer, tag); finish_render(renderer, tag); } @@ -181,9 +178,7 @@ const RenderPass *Object::get_pass(const Tag &tag, unsigned lod) const const Technique *tech = lods[lod].technique.get(); if(!tech) throw logic_error("no technique"); - if(!tech->has_pass(tag)) - return 0; - return &tech->get_pass(tag); + return tech->find_pass(tag); } void Object::resource_loaded(Resource &res)