X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.cpp;h=c4787d9fda34d68b4a3cee61b40a6fabf5f79052;hp=5ae04feb03027dd078a99335d651adce924bfa2c;hb=2f09d68a0844d2838d116d93d3ecc69723b52f16;hpb=936a307eaf8dafd0874c74d211e991bd81a74387 diff --git a/source/object.cpp b/source/object.cpp index 5ae04feb..c4787d9f 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -24,18 +24,29 @@ namespace Msp { namespace GL { Object::Object(): - meshes(1), - technique(0), - own_mesh(false), - own_technique(false) + meshes(1) { } Object::~Object() { - if(own_technique) - delete technique; - if(own_mesh) - delete meshes[0]; +} + +void Object::set_mesh(unsigned i, const Mesh *m) +{ + if(i>meshes.size()) + throw InvalidParameterValue("LODs must be continuous"); + + if(i==meshes.size()) + meshes.push_back(m); + else + meshes[i] = m; + meshes[i].keep(); +} + +void Object::set_technique(const Technique *t) +{ + technique = t; + technique.keep(); } void Object::render(const Tag &tag) const @@ -45,7 +56,7 @@ void Object::render(const Tag &tag) const return; Bind bind(pass); - meshes[0]->draw(); + meshes.front()->draw(); } void Object::render(const ObjectInstance &inst, const Tag &tag) const @@ -56,7 +67,6 @@ void Object::render(const ObjectInstance &inst, const Tag &tag) const Bind bind(pass); render_instance(inst, tag); - meshes[0]->draw(); } const RenderPass *Object::get_pass(const Tag &tag) const @@ -91,36 +101,44 @@ void Object::Loader::init() { allow_pointer_reload = false; - add("lod_mesh", &Loader::lod_mesh); add("mesh", static_cast(&Loader::mesh)); + add("mesh", static_cast(&Loader::mesh)); add("mesh", static_cast(&Loader::mesh)); - add("technique", &Loader::technique); - add("technique", &Object::technique); + add("mesh", static_cast(&Loader::mesh)); + // Deprecated alias, will be removed + add("lod_mesh", static_cast(&Loader::mesh)); + add("technique", static_cast(&Loader::technique)); + add("technique", static_cast(&Loader::technique)); } -void Object::Loader::lod_mesh(unsigned l, const string &n) +void Object::Loader::mesh() { - obj.meshes.resize(l+1, 0); - obj.meshes[l] = get_collection().get(n); + RefPtr msh = new Mesh; + load_sub(*msh); + obj.meshes.front() = msh; } -void Object::Loader::mesh() +void Object::Loader::mesh(unsigned l) { - if(obj.meshes[0]) - throw InvalidState("A mesh is already loaded"); + if(l>obj.meshes.size()) + throw InvalidParameterValue("LODs must be continuous"); RefPtr msh = new Mesh; load_sub(*msh); - obj.meshes[0] = msh.release(); - obj.own_mesh = true; + if(l==obj.meshes.size()) + obj.meshes.push_back(msh); + else + obj.meshes[l] = msh; } void Object::Loader::mesh(const std::string &n) { - if(obj.meshes[0]) - throw InvalidState("A mesh is already loaded"); + obj.set_mesh(get_collection().get(n)); +} - obj.meshes[0] = get_collection().get(n); +void Object::Loader::mesh(unsigned l, const string &n) +{ + obj.set_mesh(l, get_collection().get(n)); } void Object::Loader::technique() @@ -130,8 +148,12 @@ void Object::Loader::technique() load_sub(*tech, get_collection()); else load_sub(*tech); - obj.technique = tech.release(); - obj.own_technique = true; + obj.technique = tech; +} + +void Object::Loader::technique(const std::string &n) +{ + obj.set_technique(get_collection().get(n)); } } // namespace GL