X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fobject.cpp;h=1852f91b50222ead401dfa177605c31d9d1ee21b;hp=b53a3f0802767e9e6e80b7a6e1d0434aa4d0c474;hb=HEAD;hpb=be74989b0300adecc0062f701ff987cf79d1935a diff --git a/source/object.cpp b/source/object.cpp deleted file mode 100644 index b53a3f08..00000000 --- a/source/object.cpp +++ /dev/null @@ -1,196 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include "except.h" -#include "material.h" -#include "mesh.h" -#include "object.h" -#include "objectinstance.h" -#include "objectpass.h" -#include "program.h" -#include "programdata.h" -#include "technique.h" -#include "texture.h" -#include "texunit.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Object::Object(): - meshes(1, static_cast(0)), - technique(0), - main_texture(0), - material(0) -{ } - -Object::~Object() -{ -} - -bool Object::has_pass(const Tag &tag) const -{ - if(technique) - return technique->has_pass(tag); - else - return tag.id==0; -} - -void Object::render(const Tag &tag) const -{ - const ObjectPass *pass=get_pass(tag); - setup_render(pass); - meshes[0]->draw(); - finish_render(pass); -} - -void Object::render(const ObjectInstance &inst, const Tag &tag) const -{ - const ObjectPass *pass=get_pass(tag); - setup_render(pass); - render_instance(inst, tag); - meshes[0]->draw(); - finish_render(pass); -} - -const ObjectPass *Object::get_pass(const Tag &tag) const -{ - if(technique) - return &technique->get_pass(tag); - else if(tag.id==0) - return 0; - throw KeyError("Unknown pass"); -} - -void Object::setup_render(const ObjectPass *pass) const -{ - if(!meshes[0]) - throw InvalidState("Trying to render Object without mesh"); - - if(pass && pass->shprog) - { - pass->shprog->bind(); - pass->shdata->apply(); - for(unsigned i=0; ibind(); - } - } - else if(main_texture && (!pass || pass->use_textures)) - main_texture->bind(); - - if(material) - material->bind(); -} - -void Object::finish_render(const ObjectPass *pass) const -{ - if(pass && pass->shprog) - { - Program::unbind(); - for(unsigned i=textures.size(); i--;) - { - TexUnit::activate(i); - Texture::unbind(); - } - } - else if(main_texture) - Texture::unbind(); - - if(material) - Material::unbind(); -} - -void Object::render_instance(const ObjectInstance &inst, const Tag &tag) const -{ - inst.setup_render(tag); - unsigned lod=min(inst.get_level_of_detail(), meshes.size()-1); - meshes[lod]->draw(); - inst.finish_render(tag); -} - - -Object::Loader::Loader(Object &o, Collection &c): - obj(o), - coll(c) -{ - add("lod_mesh", &Loader::lod_mesh); - add("material", &Object::material); - add("material_inline", &Loader::material_inline); - add("mesh", &Loader::mesh); - add("shader_texture", &Loader::shader_texture); - add("technique", &Loader::technique); - add("texture", &Loader::texture); -} - -void Object::Loader::finish() -{ - for(unsigned i=0; iget_texture(i); - if(!obj.textures[i]) - throw Exception("Object does not specify all textures required by Technique"); - } - } -} - -void Object::Loader::lod_mesh(unsigned l, const string &n) -{ - obj.meshes.resize(l+1, 0); - obj.meshes[l]=coll.get(n); -} - -void Object::Loader::material_inline() -{ - RefPtr mat=new Material; - load_sub(*mat); - coll.add(format("_%p", mat.get()), mat.get()); - obj.material=mat.release(); -} - -void Object::Loader::mesh(const string &n) -{ - obj.meshes[0]=coll.get(n); -} - -void Object::Loader::shader_texture(const string &n) -{ - if(!obj.technique) - throw InvalidState("Can't specify shader textures without a Technique"); - - unsigned eqsign=n.find('='); - if(eqsign==string::npos) - throw InvalidParameterValue("Must specify texture slot name"); - - obj.textures[obj.technique->get_texture_index(n.substr(0, eqsign))]=coll.get(n.substr(eqsign+1)); -} - -void Object::Loader::technique(const string &n) -{ - obj.technique=coll.get(n); - obj.textures.resize(obj.technique->get_n_textures()); - obj.material=obj.technique->get_material(); -} - -void Object::Loader::texture(const string &n) -{ - if(obj.main_texture) - throw Exception("Only one main texture may be specified"); - - Texture *tex=coll.get(n); - if(obj.technique) - obj.textures[obj.technique->get_texture_index("texture")]=tex; - obj.main_texture=tex; -} - -} // namespace GL -} // namespace Msp