X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.h;h=70370633fd0425cf88222ceab22b40d012604a35;hp=14cb072dda26891dafb4fcf402e4055358f1a48b;hb=e37d3b91500994df3de4fe47bd3d3e75d3104b46;hpb=f1c404eda3ae4173ceb63a4f9d1f0bbccf7091a6 diff --git a/source/mesh.h b/source/mesh.h index 14cb072d..70370633 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -52,7 +52,7 @@ private: }; VertexArray vertices; - std::list batches; + std::vector batches; Buffer *vbuf; Buffer *ibuf; unsigned vao_id; @@ -82,18 +82,21 @@ public: float *modify_vertex(unsigned); void add_batch(const Batch &b); - const std::list &get_batches() { return batches; } + const std::vector &get_batches() const { return batches; } void set_winding(const WindingTest *); void draw() const; void draw(Renderer &) const; + /** Binds the mesh for rendering. The vertex array is applied using generic + attributes only. Uses vertex array object if possible. */ void bind() const; static void unbind(); - virtual Resource::AsyncLoader *load(IO::Seekable &); + virtual int get_load_priority() const { return 1; } + virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual UInt64 get_data_size() const; virtual void unload(); };