X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.h;h=57c87b7e42986ac31f94092612c373159b633a7a;hp=2de418ae077bff1a9f43621d9051057fd81893e0;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=a1c39449fccf03ec08787bf51d62bf3b4cb60f69 diff --git a/source/mesh.h b/source/mesh.h index 2de418ae..57c87b7e 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -19,15 +19,18 @@ Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh: public Bindable, public Resource +class Mesh: public Resource { friend class MeshBuilder; public: class Loader: public DataFile::ObjectLoader { + private: + bool allow_gl_calls; + public: - Loader(Mesh &); + Loader(Mesh &, bool = true); private: void vertices(const std::vector &); void batch(PrimitiveType); @@ -52,13 +55,18 @@ private: virtual bool process(); }; + enum BufferMask + { + VERTEX_BUFFER = 1, + INDEX_BUFFER = 2 + }; + VertexArray vertices; std::vector batches; Buffer *vbuf; Buffer *ibuf; VertexSetup vtx_setup; - bool defer_buffers; - mutable bool dirty; + mutable unsigned short dirty; bool disallow_rendering; const WindingTest *winding; @@ -72,7 +80,7 @@ public: void clear(); private: - void create_buffers(); + void check_buffers(unsigned); public: const VertexArray &get_vertices() const { return vertices; } @@ -88,13 +96,11 @@ public: void draw(Renderer &) const; void draw_instanced(Renderer &, const VertexSetup &, unsigned) const; +private: + void draw(Renderer &, const VertexSetup *, unsigned) const; + void resize_buffers() const; - /** Binds the mesh for rendering. The vertex array is applied using generic - attributes only. Uses vertex array object if possible. */ - void bind() const; - - static void unbind(); - +public: virtual int get_load_priority() const { return 1; } virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); virtual UInt64 get_data_size() const;