X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.cpp;h=dba8a9915489aede7906f8a684b9d59e288428b5;hp=4b247e8d4f759aa6f68287590207076ff0dbf5cc;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=a1c39449fccf03ec08787bf51d62bf3b4cb60f69 diff --git a/source/mesh.cpp b/source/mesh.cpp index 4b247e8d..dba8a991 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -29,6 +29,7 @@ void Mesh::init(ResourceManager *rm) { vbuf = 0; ibuf = 0; + dirty = 0; disallow_rendering = false; winding = 0; @@ -39,6 +40,7 @@ void Mesh::init(ResourceManager *rm) Mesh::~Mesh() { set_manager(0); + batches.clear(); delete vbuf; delete ibuf; } @@ -49,20 +51,34 @@ void Mesh::clear() batches.clear(); } -void Mesh::create_buffers() +void Mesh::check_buffers(unsigned mask) { - if(vbuf && ibuf) - return; - - if(!vbuf) - vbuf = new Buffer(ARRAY_BUFFER); - vertices.use_buffer(vbuf); - - if(!ibuf) - ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + if(mask&VERTEX_BUFFER) + { + unsigned req_size = vertices.get_required_buffer_size(); + if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()get_size()>0 && ibuf->get_size()::iterator i=batches.end(); i!=batches.begin(); ) (--i)->use_buffer(0); } - Batch *prev = (batches.empty() ? 0 : &batches.back()); + Batch *prev = &batches.back(); batches.push_back(b); - if(ibuf) + if(reallocate) { - if(reallocate) + prev = 0; + for(vector::iterator i=batches.begin(); i!=batches.end(); ++i) { - prev = 0; - for(vector::iterator i=batches.begin(); i!=batches.end(); ++i) - { - i->use_buffer(ibuf, prev); - prev = &*i; - } + i->use_buffer(ibuf, prev); + prev = &*i; } - else - batches.back().use_buffer(ibuf, prev); } + else + batches.back().use_buffer(ibuf, prev); } + + check_buffers(INDEX_BUFFER); } void Mesh::set_winding(const WindingTest *w) @@ -116,18 +135,7 @@ void Mesh::set_winding(const WindingTest *w) void Mesh::draw(Renderer &renderer) const { - if(manager) - { - manager->resource_used(*this); - if(disallow_rendering) - return; - } - - renderer.set_mesh(this); - renderer.set_winding_test(winding); - - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw(*i); + draw(renderer, 0, 0); } void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const @@ -135,6 +143,11 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co if(vs.get_vertex_array()!=&vertices) throw invalid_argument("Mesh::draw_instanced"); + draw(renderer, &vs, count); +} + +void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const +{ if(manager) { manager->resource_used(*this); @@ -142,26 +155,31 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co return; } - renderer.set_vertex_setup(&vs); - renderer.set_winding_test(winding); + if(dirty) + resize_buffers(); - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw_instanced(*i, count); -} + renderer.set_vertex_setup(vs ? vs : &vtx_setup); + renderer.set_winding_test(winding); -void Mesh::bind() const -{ - if(set_current(this)) + if(!count) { - vtx_setup.bind(); - vertices.refresh(); + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw(*i); + } + else + { + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw_instanced(*i, count); } } -void Mesh::unbind() +void Mesh::resize_buffers() const { - if(set_current(0)) - VertexSetup::unbind(); + if(dirty&VERTEX_BUFFER) + vbuf->storage(vertices.get_required_buffer_size()); + if(dirty&INDEX_BUFFER) + ibuf->storage(batches.front().get_required_buffer_size()); + dirty = 0; } Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) @@ -191,8 +209,9 @@ void Mesh::unload() } -Mesh::Loader::Loader(Mesh &m): - DataFile::ObjectLoader(m) +Mesh::Loader::Loader(Mesh &m, bool g): + DataFile::ObjectLoader(m), + allow_gl_calls(g) { add("batch", &Loader::batch); add("vertices", &Loader::vertices); @@ -208,10 +227,12 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - if(obj.vbuf) - // Set it again to force the vertex setup to update - obj.vtx_setup.set_vertex_array(obj.vertices); load_sub(obj.vertices); + if(allow_gl_calls) + { + obj.check_buffers(VERTEX_BUFFER); + obj.vtx_setup.refresh(); + } } void Mesh::Loader::batch(PrimitiveType p) @@ -238,7 +259,7 @@ Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i): phase(0) { mesh.disallow_rendering = true; - mesh.create_buffers(); + mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER); } Mesh::AsyncLoader::~AsyncLoader() @@ -259,11 +280,13 @@ bool Mesh::AsyncLoader::process() { // TODO use correct filename DataFile::Parser parser(io, "async"); - Loader loader(mesh); + Loader loader(mesh, false); loader.load(parser); } else if(phase==1) { + mesh.resize_buffers(); + mesh.vtx_setup.refresh(); vertex_updater = mesh.vertices.refresh_async(); if(!mesh.batches.empty()) index_updater = mesh.batches.front().refresh_async();