X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.cpp;h=dba8a9915489aede7906f8a684b9d59e288428b5;hp=150822ce85e1771a3826332cb19c12922c15a044;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=910b5be9d486e36fbee15fbd89030202949f73b0 diff --git a/source/mesh.cpp b/source/mesh.cpp index 150822ce..dba8a991 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,41 +1,48 @@ #include +#include #include #include "buffer.h" #include "error.h" #include "mesh.h" #include "renderer.h" +#include "resourcemanager.h" +#include "vertexsetup.h" using namespace std; namespace Msp { namespace GL { -Mesh::Mesh(): - vertices(VERTEX3), - vbuf(0), - ibuf(0), - vao_id(0), - defer_buffers(true), - dirty(true), - winding(0) -{ } - -Mesh::Mesh(const VertexFormat &f): - vertices(f), - vbuf(0), - ibuf(0), - vao_id(0), - defer_buffers(true), - dirty(true), - winding(0) -{ } +Mesh::Mesh(ResourceManager *rm): + vertices(VERTEX3) +{ + init(rm); +} + +Mesh::Mesh(const VertexFormat &f, ResourceManager *rm): + vertices(f) +{ + init(rm); +} + +void Mesh::init(ResourceManager *rm) +{ + vbuf = 0; + ibuf = 0; + dirty = 0; + disallow_rendering = false; + winding = 0; + + if(rm) + set_manager(rm); +} Mesh::~Mesh() { + set_manager(0); + batches.clear(); delete vbuf; delete ibuf; - if(vao_id) - glDeleteVertexArrays(1, &vao_id); } void Mesh::clear() @@ -44,59 +51,34 @@ void Mesh::clear() batches.clear(); } -void Mesh::use_buffers(bool b) +void Mesh::check_buffers(unsigned mask) { - defer_buffers = false; - if(b) - create_buffers(); - else + if(mask&VERTEX_BUFFER) { - vertices.use_buffer(0); - delete vbuf; - vbuf = 0; - delete ibuf; - ibuf = 0; + unsigned req_size = vertices.get_required_buffer_size(); + if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()=get_component_type(ATTRIB1)) - t -= get_component_type(ATTRIB1); - unsigned sz = get_component_size(*c); - if(*c==COLOR4_UBYTE) - glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); - else - glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); - glEnableVertexAttribArray(t); - ptr += sz; + unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size()); + if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()get_id()); - - dirty = false; } unsigned Mesh::get_n_vertices() const @@ -111,18 +93,39 @@ float *Mesh::modify_vertex(unsigned i) void Mesh::add_batch(const Batch &b) { - if(defer_buffers) - create_buffers(); - - if(!batches.empty() && batches.back().can_append(b.get_type())) + if(batches.empty()) + { + batches.push_back(b); + if(ibuf) + batches.back().use_buffer(ibuf); + } + else if(batches.back().can_append(b.get_type())) batches.back().append(b); else { - Batch *prev = (batches.empty() ? 0 : &batches.back()); + bool reallocate = (batches.size()==batches.capacity()); + if(reallocate) + { + for(vector::iterator i=batches.end(); i!=batches.begin(); ) + (--i)->use_buffer(0); + } + + Batch *prev = &batches.back(); batches.push_back(b); - if(ibuf) + if(reallocate) + { + prev = 0; + for(vector::iterator i=batches.begin(); i!=batches.end(); ++i) + { + i->use_buffer(ibuf, prev); + prev = &*i; + } + } + else batches.back().use_buffer(ibuf, prev); } + + check_buffers(INDEX_BUFFER); } void Mesh::set_winding(const WindingTest *w) @@ -130,58 +133,85 @@ void Mesh::set_winding(const WindingTest *w) winding = w; } -void Mesh::draw() const +void Mesh::draw(Renderer &renderer) const { - const Mesh *cur = current(); - if(cur && cur!=this) - throw invalid_operation("Mesh::draw"); - - if(!current()) - vertices.apply(); - Bind bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER); - Bind bind_winding(winding); - - for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - i->draw(); + draw(renderer, 0, 0); } -void Mesh::draw(Renderer &renderer) const +void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const { - renderer.set_mesh(this); - renderer.set_element_buffer(ibuf); - renderer.set_winding_test(winding); + if(vs.get_vertex_array()!=&vertices) + throw invalid_argument("Mesh::draw_instanced"); - for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw(*i); + draw(renderer, &vs, count); } -void Mesh::bind() const +void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const { - /* If VAOs are not supported, vao_id is zero and set_current won't get - called. Thus unbind won't try to call a null function either. */ - if(!vao_id) + if(manager) + { + manager->resource_used(*this); + if(disallow_rendering) + return; + } + + if(dirty) + resize_buffers(); + + renderer.set_vertex_setup(vs ? vs : &vtx_setup); + renderer.set_winding_test(winding); + + if(!count) { - unbind(); - vertices.apply(); + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw(*i); } - else if(set_current(this)) + else { - glBindVertexArray(vao_id); - vertices.refresh(); - if(dirty) - setup_vao(); + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw_instanced(*i, count); } } -void Mesh::unbind() +void Mesh::resize_buffers() const +{ + if(dirty&VERTEX_BUFFER) + vbuf->storage(vertices.get_required_buffer_size()); + if(dirty&INDEX_BUFFER) + ibuf->storage(batches.front().get_required_buffer_size()); + dirty = 0; +} + +Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) +{ + return new AsyncLoader(*this, io); +} + +UInt64 Mesh::get_data_size() const +{ + UInt64 size = 0; + if(vbuf) + size += vbuf->get_size(); + if(ibuf) + size += ibuf->get_size(); + return size; +} + +void Mesh::unload() { - if(set_current(0)) - glBindVertexArray(0); + vertices.clear(); + vertices.use_buffer(0); + batches.clear(); + delete vbuf; + delete ibuf; + vbuf = 0; + ibuf = 0; } -Mesh::Loader::Loader(Mesh &m): - DataFile::ObjectLoader(m) +Mesh::Loader::Loader(Mesh &m, bool g): + DataFile::ObjectLoader(m), + allow_gl_calls(g) { add("batch", &Loader::batch); add("vertices", &Loader::vertices); @@ -197,8 +227,12 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - obj.dirty = true; load_sub(obj.vertices); + if(allow_gl_calls) + { + obj.check_buffers(VERTEX_BUFFER); + obj.vtx_setup.refresh(); + } } void Mesh::Loader::batch(PrimitiveType p) @@ -216,5 +250,67 @@ void Mesh::Loader::winding(FaceWinding w) obj.winding = &WindingTest::counterclockwise(); } + +Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i): + mesh(m), + io(i), + vertex_updater(0), + index_updater(0), + phase(0) +{ + mesh.disallow_rendering = true; + mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER); +} + +Mesh::AsyncLoader::~AsyncLoader() +{ + mesh.disallow_rendering = false; + delete vertex_updater; + delete index_updater; +} + +bool Mesh::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Mesh::AsyncLoader::process() +{ + if(phase==0) + { + // TODO use correct filename + DataFile::Parser parser(io, "async"); + Loader loader(mesh, false); + loader.load(parser); + } + else if(phase==1) + { + mesh.resize_buffers(); + mesh.vtx_setup.refresh(); + vertex_updater = mesh.vertices.refresh_async(); + if(!mesh.batches.empty()) + index_updater = mesh.batches.front().refresh_async(); + } + else if(phase==2) + { + if(vertex_updater) + vertex_updater->upload_data(); + if(index_updater) + index_updater->upload_data(); + } + else if(phase==3) + { + delete vertex_updater; + vertex_updater = 0; + delete index_updater; + index_updater = 0; + } + + ++phase; + if(phase==1 && !mesh.vbuf && !mesh.ibuf) + phase += 3; + return phase>3; +} + } // namespace GL } // namespace Msp