X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.cpp;h=c5e73ebd2afd625cda3d1d4041e8b7bd03145ed5;hp=d43e0d0efdd421b43b209c0e8f4f280d2529c895;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=76e338af116120d93d082ad247591ec9adad9233 diff --git a/source/mesh.cpp b/source/mesh.cpp index d43e0d0e..c5e73ebd 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,12 +1,7 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "buffer.h" +#include "extension.h" #include "mesh.h" +#include "renderer.h" using namespace std; @@ -15,106 +10,145 @@ namespace GL { Mesh::Mesh(): vertices(VERTEX3), - ibuf(0) + ibuf(0), + defer_ibuf(true), + winding(0) { } Mesh::Mesh(const VertexFormat &f): vertices(f), - ibuf(0) + ibuf(0), + defer_ibuf(true), + winding(0) { } -void Mesh::use_vertex_buffer(bool b) +Mesh::~Mesh() +{ + delete ibuf; +} + +void Mesh::clear() +{ + vertices.clear(); + batches.clear(); +} + +void Mesh::use_buffers(bool b) { if(b) { vertices.use_vertex_buffer(); if(!ibuf) - ibuf=new Buffer(ELEMENT_ARRAY_BUFFER); - update_index_buffer(); + ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + defer_ibuf = false; } else { vertices.use_vertex_buffer(0); delete ibuf; - ibuf=0; + ibuf = 0; + defer_ibuf = false; } } -float *Mesh::get_vertex(unsigned i) +unsigned Mesh::get_n_vertices() const { - return vertices[i]; + return vertices.size(); } -void Mesh::add_batch(const Batch &b) +float *Mesh::modify_vertex(unsigned i) { - batches.push_back(b); - update_index_buffer(); + return vertices.modify(i); } -void Mesh::clear() +void Mesh::add_batch(const Batch &b) { - vertices.clear(); - batches.clear(); -} + bool can_append = false; + if(!batches.empty()) + { + PrimitiveType type = b.get_type(); + can_append = (type==batches.back().get_type() && + type!=LINE_STRIP && type!=LINE_LOOP && type!=POLYGON && + (type!=TRIANGLE_FAN || is_supported("GL_NV_primitive_restart"))); + } -void Mesh::draw() const -{ - vertices.apply(); - if(ibuf) + if(defer_ibuf) { - ibuf->bind(); - unsigned offset=0; - for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - { - i->draw_with_buffer(offset); - offset+=i->size(); - } - ibuf->unbind(); + ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); + defer_ibuf = false; } + + if(can_append) + batches.back().append(b); else { - for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - i->draw(); + Batch *prev = (batches.empty() ? 0 : &batches.back()); + batches.push_back(b); + if(ibuf) + batches.back().use_index_buffer(ibuf, prev); } } -void Mesh::update_index_buffer() +void Mesh::set_winding(const WindingTest *w) { - if(!ibuf) - return; + winding = w; +} + +void Mesh::draw() const +{ + vertices.apply(); + + if(ibuf) + ibuf->bind_to(ELEMENT_ARRAY_BUFFER); + Bind bind_winding(winding); - unsigned total=0; for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - total+=i->size(); + i->draw(); + + if(ibuf) + Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); +} + +void Mesh::draw(Renderer &renderer) const +{ + renderer.set_vertex_array(&vertices); + renderer.set_element_buffer(ibuf); + renderer.set_winding_test(winding); - ibuf->data(total*sizeof(unsigned), 0); - unsigned offset=0; for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) - { - ibuf->sub_data(offset*sizeof(unsigned), i->size()*sizeof(unsigned), &i->get_indices()[0]); - offset+=i->size(); - } - ibuf->unbind(); + renderer.draw(*i); + + renderer.set_winding_test(0); } Mesh::Loader::Loader(Mesh &m): - mesh(m) + DataFile::ObjectLoader(m) { - add("vertices", &Loader::vertices); add("batch", &Loader::batch); + add("vertices", &Loader::vertices); + add("winding", &Loader::winding); } void Mesh::Loader::vertices(VertexFormat f) { - mesh.vertices.reset(f); - load_sub(mesh.vertices); + obj.vertices.reset(f); + load_sub(obj.vertices); } void Mesh::Loader::batch(PrimitiveType p) { - mesh.batches.push_back(Batch(p)); - load_sub(mesh.batches.back()); + Batch btc(p); + load_sub(btc); + obj.add_batch(btc); +} + +void Mesh::Loader::winding(FaceWinding w) +{ + if(w==CLOCKWISE) + obj.winding = &WindingTest::clockwise(); + else if(w==COUNTERCLOCKWISE) + obj.winding = &WindingTest::counterclockwise(); } } // namespace GL