X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.cpp;h=a463ba7fb7c7a1414ee42ed116264d672730f514;hp=b3b719c516942c42e5012a8ad92ad21dec06958d;hb=f3ee640033ec6367915b51a3beaf2330f39d75ac;hpb=1c03d9e430782b329c684fbf9c9e10230eec1966 diff --git a/source/mesh.cpp b/source/mesh.cpp index b3b719c5..a463ba7f 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -7,6 +7,7 @@ #include "mesh.h" #include "renderer.h" #include "resourcemanager.h" +#include "vertexsetup.h" using namespace std; @@ -29,9 +30,8 @@ void Mesh::init(ResourceManager *rm) { vbuf = 0; ibuf = 0; - vao_id = 0; + vtx_setup = 0; defer_buffers = ARB_vertex_buffer_object; - dirty = true; disallow_rendering = false; winding = 0; @@ -42,10 +42,9 @@ void Mesh::init(ResourceManager *rm) Mesh::~Mesh() { set_manager(0); + delete vtx_setup; delete vbuf; delete ibuf; - if(vao_id) - glDeleteVertexArrays(1, &vao_id); } void Mesh::clear() @@ -80,33 +79,12 @@ void Mesh::create_buffers() if(!ibuf) ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - if(ARB_vertex_array_object && !vao_id) - glGenVertexArrays(1, &vao_id); -} - -void Mesh::setup_vao() const -{ - Bind bind_vbuf(vbuf, ARRAY_BUFFER); - - const VertexFormat &fmt = vertices.get_format(); - unsigned stride = get_stride(fmt)*sizeof(float); - float *ptr = 0; - for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) + if(ARB_vertex_array_object && !vtx_setup) { - unsigned t = get_component_type(*c); - if(t>=get_component_type(ATTRIB1)) - t -= get_component_type(ATTRIB1); - unsigned sz = get_component_size(*c); - if(*c==COLOR4_UBYTE) - glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); - else - glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); - glEnableVertexAttribArray(t); - ptr += sz; + vtx_setup = new VertexSetup; + vtx_setup->set_vertex_array(vertices); + vtx_setup->set_index_buffer(*ibuf); } - glBindBuffer(ELEMENT_ARRAY_BUFFER, ibuf->get_id()); - - dirty = false; } unsigned Mesh::get_n_vertices() const @@ -199,26 +177,24 @@ void Mesh::draw(Renderer &renderer) const void Mesh::bind() const { - /* If VAOs are not supported, vao_id is zero and set_current won't get + /* If VAOs are not supported, vtx_setup is zero and set_current won't get called. Thus unbind won't try to call a null function either. */ - if(!vao_id) + if(!vtx_setup) { unbind(); vertices.apply(false); } else if(set_current(this)) { - glBindVertexArray(vao_id); + vtx_setup->bind(); vertices.refresh(); - if(dirty) - setup_vao(); } } void Mesh::unbind() { if(set_current(0)) - glBindVertexArray(0); + VertexSetup::unbind(); } Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) @@ -266,7 +242,9 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - obj.dirty = true; + if(obj.vtx_setup) + // Set it again to force the vertex setup to update + obj.vtx_setup->set_vertex_array(obj.vertices); load_sub(obj.vertices); }