X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.cpp;h=5f9c60d03919e2fe262d4bf848325eaee30dd6e5;hp=72936e66fb535a2e0020a896040221df2c60b777;hb=HEAD;hpb=66181b3f47322ffc9b8aebf04a8c222abe1a75a2 diff --git a/source/mesh.cpp b/source/mesh.cpp deleted file mode 100644 index 72936e66..00000000 --- a/source/mesh.cpp +++ /dev/null @@ -1,309 +0,0 @@ -#include -#include -#include -#include "buffer.h" -#include "error.h" -#include "mesh.h" -#include "renderer.h" -#include "resourcemanager.h" -#include "vertexsetup.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Mesh::Mesh(ResourceManager *rm): - vertices(VERTEX3) -{ - init(rm); -} - -Mesh::Mesh(const VertexFormat &f, ResourceManager *rm): - vertices(f) -{ - init(rm); -} - -void Mesh::init(ResourceManager *rm) -{ - vbuf = 0; - ibuf = 0; - dirty = 0; - disallow_rendering = false; - winding = 0; - - if(rm) - set_manager(rm); -} - -Mesh::~Mesh() -{ - set_manager(0); - delete vbuf; - delete ibuf; -} - -void Mesh::clear() -{ - vertices.clear(); - batches.clear(); -} - -void Mesh::check_buffers(unsigned mask) -{ - if(mask&VERTEX_BUFFER) - { - unsigned req_size = vertices.get_required_buffer_size(); - if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()get_size()>0 && ibuf->get_size()::iterator i=batches.end(); i!=batches.begin(); ) - (--i)->use_buffer(0); - } - - Batch *prev = &batches.back(); - batches.push_back(b); - if(reallocate) - { - prev = 0; - for(vector::iterator i=batches.begin(); i!=batches.end(); ++i) - { - i->use_buffer(ibuf, prev); - prev = &*i; - } - } - else - batches.back().use_buffer(ibuf, prev); - } - - check_buffers(INDEX_BUFFER); -} - -void Mesh::set_winding(const WindingTest *w) -{ - winding = w; -} - -void Mesh::draw(Renderer &renderer) const -{ - draw(renderer, 0, 0); -} - -void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const -{ - if(vs.get_vertex_array()!=&vertices) - throw invalid_argument("Mesh::draw_instanced"); - - draw(renderer, &vs, count); -} - -void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const -{ - if(manager) - { - manager->resource_used(*this); - if(disallow_rendering) - return; - } - - if(dirty) - resize_buffers(); - - renderer.set_vertex_setup(vs ? vs : &vtx_setup); - renderer.set_winding_test(winding); - - if(!count) - { - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw(*i); - } - else - { - for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) - renderer.draw_instanced(*i, count); - } -} - -void Mesh::resize_buffers() const -{ - if(dirty&VERTEX_BUFFER) - vbuf->storage(vertices.get_required_buffer_size()); - if(dirty&INDEX_BUFFER) - ibuf->storage(batches.front().get_required_buffer_size()); - dirty = 0; -} - -Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) -{ - return new AsyncLoader(*this, io); -} - -UInt64 Mesh::get_data_size() const -{ - UInt64 size = 0; - if(vbuf) - size += vbuf->get_size(); - if(ibuf) - size += ibuf->get_size(); - return size; -} - -void Mesh::unload() -{ - vertices.clear(); - vertices.use_buffer(0); - batches.clear(); - delete vbuf; - delete ibuf; - vbuf = 0; - ibuf = 0; -} - - -Mesh::Loader::Loader(Mesh &m): - DataFile::ObjectLoader(m) -{ - add("batch", &Loader::batch); - add("vertices", &Loader::vertices); - add("winding", &Loader::winding); -} - -void Mesh::Loader::vertices(const vector &c) -{ - if(c.empty()) - throw invalid_argument("No vertex components"); - - VertexFormat fmt; - for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) - fmt = (fmt, *i); - obj.vertices.reset(fmt); - load_sub(obj.vertices); - obj.check_buffers(VERTEX_BUFFER); -} - -void Mesh::Loader::batch(PrimitiveType p) -{ - Batch btc(p); - load_sub(btc); - obj.add_batch(btc); -} - -void Mesh::Loader::winding(FaceWinding w) -{ - if(w==CLOCKWISE) - obj.winding = &WindingTest::clockwise(); - else if(w==COUNTERCLOCKWISE) - obj.winding = &WindingTest::counterclockwise(); -} - - -Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i): - mesh(m), - io(i), - vertex_updater(0), - index_updater(0), - phase(0) -{ - mesh.disallow_rendering = true; - mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER); -} - -Mesh::AsyncLoader::~AsyncLoader() -{ - mesh.disallow_rendering = false; - delete vertex_updater; - delete index_updater; -} - -bool Mesh::AsyncLoader::needs_sync() const -{ - return phase%2; -} - -bool Mesh::AsyncLoader::process() -{ - if(phase==0) - { - // TODO use correct filename - DataFile::Parser parser(io, "async"); - Loader loader(mesh); - loader.load(parser); - } - else if(phase==1) - { - mesh.resize_buffers(); - vertex_updater = mesh.vertices.refresh_async(); - if(!mesh.batches.empty()) - index_updater = mesh.batches.front().refresh_async(); - } - else if(phase==2) - { - if(vertex_updater) - vertex_updater->upload_data(); - if(index_updater) - index_updater->upload_data(); - } - else if(phase==3) - { - delete vertex_updater; - vertex_updater = 0; - delete index_updater; - index_updater = 0; - } - - ++phase; - if(phase==1 && !mesh.vbuf && !mesh.ibuf) - phase += 3; - return phase>3; -} - -} // namespace GL -} // namespace Msp