X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.cpp;h=5f9c60d03919e2fe262d4bf848325eaee30dd6e5;hp=44568697f4f6dfd46aca884b9a6ebb8cffc05db3;hb=ca52c492bd4f2fa1a1db3a85e50eaf7c43474830;hpb=e5d7b40938e4ae38c41ae6ed054319f7f3fa600f diff --git a/source/mesh.cpp b/source/mesh.cpp index 44568697..5f9c60d0 100644 --- a/source/mesh.cpp +++ b/source/mesh.cpp @@ -1,4 +1,5 @@ #include +#include #include #include #include "buffer.h" @@ -6,6 +7,7 @@ #include "mesh.h" #include "renderer.h" #include "resourcemanager.h" +#include "vertexsetup.h" using namespace std; @@ -28,9 +30,8 @@ void Mesh::init(ResourceManager *rm) { vbuf = 0; ibuf = 0; - vao_id = 0; - defer_buffers = true; - dirty = true; + vtx_setup = 0; + defer_buffers = ARB_vertex_buffer_object; disallow_rendering = false; winding = 0; @@ -40,10 +41,10 @@ void Mesh::init(ResourceManager *rm) Mesh::~Mesh() { + set_manager(0); + delete vtx_setup; delete vbuf; delete ibuf; - if(vao_id) - glDeleteVertexArrays(1, &vao_id); } void Mesh::clear() @@ -78,33 +79,12 @@ void Mesh::create_buffers() if(!ibuf) ibuf = new Buffer(ELEMENT_ARRAY_BUFFER); - if(ARB_vertex_array_object && !vao_id) - glGenVertexArrays(1, &vao_id); -} - -void Mesh::setup_vao() const -{ - Bind bind_vbuf(vbuf, ARRAY_BUFFER); - - const VertexFormat &fmt = vertices.get_format(); - unsigned stride = get_stride(fmt)*sizeof(float); - float *ptr = 0; - for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) + if(ARB_vertex_array_object && !vtx_setup) { - unsigned t = get_component_type(*c); - if(t>=get_component_type(ATTRIB1)) - t -= get_component_type(ATTRIB1); - unsigned sz = get_component_size(*c); - if(*c==COLOR4_UBYTE) - glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); - else - glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); - glEnableVertexAttribArray(t); - ptr += sz; + vtx_setup = new VertexSetup; + vtx_setup->set_vertex_array(vertices); + vtx_setup->set_index_buffer(*ibuf); } - glBindBuffer(ELEMENT_ARRAY_BUFFER, ibuf->get_id()); - - dirty = false; } unsigned Mesh::get_n_vertices() const @@ -126,10 +106,29 @@ void Mesh::add_batch(const Batch &b) batches.back().append(b); else { + bool reallocate = (batches.size()==batches.capacity()); + if(reallocate && ibuf) + { + for(vector::iterator i=batches.end(); i!=batches.begin(); ) + (--i)->use_buffer(0); + } + Batch *prev = (batches.empty() ? 0 : &batches.back()); batches.push_back(b); if(ibuf) - batches.back().use_buffer(ibuf, prev); + { + if(reallocate) + { + prev = 0; + for(vector::iterator i=batches.begin(); i!=batches.end(); ++i) + { + i->use_buffer(ibuf, prev); + prev = &*i; + } + } + else + batches.back().use_buffer(ibuf, prev); + } } } @@ -156,7 +155,7 @@ void Mesh::draw() const BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER); Bind bind_winding(winding); - for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) i->draw(); } @@ -172,35 +171,52 @@ void Mesh::draw(Renderer &renderer) const renderer.set_mesh(this); renderer.set_winding_test(winding); - for(list::const_iterator i=batches.begin(); i!=batches.end(); ++i) + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) renderer.draw(*i); } +void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const +{ + if(vs.get_vertex_array()!=&vertices) + throw invalid_argument("Mesh::draw_instanced"); + + if(manager) + { + manager->resource_used(*this); + if(disallow_rendering) + return; + } + + renderer.set_vertex_setup(&vs); + renderer.set_winding_test(winding); + + for(vector::const_iterator i=batches.begin(); i!=batches.end(); ++i) + renderer.draw_instanced(*i, count); +} + void Mesh::bind() const { - /* If VAOs are not supported, vao_id is zero and set_current won't get + /* If VAOs are not supported, vtx_setup is zero and set_current won't get called. Thus unbind won't try to call a null function either. */ - if(!vao_id) + if(!vtx_setup) { unbind(); vertices.apply(false); } else if(set_current(this)) { - glBindVertexArray(vao_id); + vtx_setup->bind(); vertices.refresh(); - if(dirty) - setup_vao(); } } void Mesh::unbind() { if(set_current(0)) - glBindVertexArray(0); + VertexSetup::unbind(); } -Resource::AsyncLoader *Mesh::load(IO::Seekable &io) +Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *) { return new AsyncLoader(*this, io); } @@ -245,7 +261,9 @@ void Mesh::Loader::vertices(const vector &c) for(vector::const_iterator i=c.begin(); i!=c.end(); ++i) fmt = (fmt, *i); obj.vertices.reset(fmt); - obj.dirty = true; + if(obj.vtx_setup) + // Set it again to force the vertex setup to update + obj.vtx_setup->set_vertex_array(obj.vertices); load_sub(obj.vertices); } @@ -273,7 +291,7 @@ Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i): phase(0) { // Make sure the extension is initialized in the rendering thread. - (bool)NV_primitive_restart; + (void)(bool)NV_primitive_restart; mesh.disallow_rendering = true; if(mesh.defer_buffers)