X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmatrix.cpp;h=a4c36a022a9ecb338406a496760f12c1d0655540;hp=311958ab99542574edfe3cda35059d0eade1b24b;hb=HEAD;hpb=a40fc85277dba5c34402a0e703d038efd30cc57b diff --git a/source/matrix.cpp b/source/matrix.cpp deleted file mode 100644 index 311958ab..00000000 --- a/source/matrix.cpp +++ /dev/null @@ -1,120 +0,0 @@ -#include -#include -#include -#include "error.h" -#include "matrix.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Matrix::Matrix(): - Base(Base::identity()) -{ } - -Matrix::Matrix(const float *m): - Base(m) -{ } - -Matrix::Matrix(const LinAl::Matrix &other): - Base(other) -{ } - -Matrix &Matrix::translate(const Vector3 &t) -{ - return multiply(translation(t)); -} - -Matrix &Matrix::rotate(const Angle &a, const Vector3 &x) -{ - return multiply(rotation(a, x)); -} - -Matrix &Matrix::scale(const Vector3 &s) -{ - return multiply(scaling(s)); -} - -float Matrix::operator[](unsigned i) const -{ - if(i>=16) - throw out_of_range("Matrix::operator[]"); - return operator()(i%4, i/4); -} - -Matrix Matrix::translation(const Vector3 &t) -{ - return Geometry::AffineTransformation::translation(t).get_matrix(); -} - -Matrix Matrix::rotation(const Angle &a, const Vector3 &x) -{ - return Geometry::AffineTransformation::rotation(a, x).get_matrix(); -} - -Matrix Matrix::scaling(const Vector3 &s) -{ - return Geometry::AffineTransformation::scaling(s).get_matrix(); -} - -Matrix Matrix::ortho(float l, float r, float b, float t, float n, float f) -{ - if(l==r || b==t || n==f) - throw invalid_argument("Matrix::ortho"); - - Matrix result; - result(0, 0) = 2/(r-l); - result(1, 1) = 2/(t-b); - result(2, 2) = -2/(f-n); - result(0, 3) = -(r+l)/(r-l); - result(1, 3) = -(t+b)/(t-b); - result(2, 3) = -(f+n)/(f-n); - return result; -} - -Matrix Matrix::ortho_centered(float w, float h) -{ - return ortho(-w/2, w/2, -h/2, h/2, -1, 1); -} - -Matrix Matrix::ortho_bottomleft(float w, float h) -{ - return ortho(0, w, 0, h, -1, 1); -} - -Matrix Matrix::ortho_topleft(float w, float h) -{ - return ortho(0, w, h, 0, -1, 1); -} - -Matrix Matrix::frustum(float l, float r, float b, float t, float n, float f) -{ - if(l==r || b==t || n<=0 || f<=n) - throw invalid_argument("Matrix::frustum"); - - Matrix result; - result(0, 0) = 2*n/(r-l); - result(1, 1) = 2*n/(t-b); - result(0, 2) = (r+l)/(r-l); - result(1, 2) = (t+b)/(t-b); - result(2, 2) = -(f+n)/(f-n); - result(3, 2) = -1; - result(2, 3) = -2*f*n/(f-n); - result(3, 3) = 0; - return result; -} - -Matrix Matrix::frustum_centered(float w, float h, float n, float f) -{ - return frustum(-w/2, w/2, -h/2, h/2, n, f); -} - -Matrix Matrix::perspective(const Angle &h, float a, float n, float f) -{ - float hh = tan(h/2.0f)*n; - return frustum(-hh*a, hh*a, -hh, hh, n, f); -} - -} // namespace GL -} // namespace Msp