X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Ftechnique.h;h=716c57cd0bb5903c71d778038a0eb6ac86248e77;hp=762b98f4f9afe1d977e4c663397617c6d6d2205f;hb=HEAD;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/materials/technique.h b/source/materials/technique.h index 762b98f4..716c57cd 100644 --- a/source/materials/technique.h +++ b/source/materials/technique.h @@ -1,7 +1,8 @@ #ifndef MSP_GL_TECHNIQUE_H_ #define MSP_GL_TECHNIQUE_H_ -#include "renderpass.h" +#include +#include "rendermethod.h" #include "tag.h" namespace Msp { @@ -11,21 +12,29 @@ class Material; class Texture; /** -Ties multiple tagged render passes together. +Ties multiple tagged render methods together. */ class Technique { public: class Loader: public Msp::DataFile::CollectionObjectLoader { + private: + std::string inline_base_name; + + static ActionMap shared_actions; + public: - Loader(Technique &); Loader(Technique &, Collection &); + private: + virtual void init_actions(); + + public: + void set_inline_base_name(const std::string &); private: - void init(); void inherit(const std::string &); - void pass(const std::string &); + void method(const std::string &); }; private: @@ -40,22 +49,19 @@ private: void uniforms(); }; -public: - typedef std::map PassMap; - -private: - PassMap passes; + std::map methods; public: - RenderPass &add_pass(const Tag &); - bool has_pass(const Tag &) const; - const RenderPass &get_pass(const Tag &) const; - const RenderPass *find_pass(const Tag &) const; - const PassMap &get_passes() const { return passes; } + RenderMethod &add_method(Tag); + bool has_method(Tag) const; + const RenderMethod &get_method(Tag) const; + const RenderMethod *find_method(Tag) const; + const std::map &get_methods() const { return methods; } bool replace_texture(const std::string &, const Texture &); bool replace_material(const std::string &, const Material &); bool replace_uniforms(const ProgramData &); - bool has_shaders() const; + + void set_debug_name(const std::string &); }; } // namespace GL