X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.h;h=d149a7d029dd17d552c862b35f5e5c3e98094b44;hp=8a69ad12afcc5397739781e91242a8f79cfecc59;hb=3ac3a51c623271da815c8ee60c484445871753bf;hpb=6f39983060a27634c012f66c82fea0d09fea9774 diff --git a/source/materials/renderpass.h b/source/materials/renderpass.h index 8a69ad12..d149a7d0 100644 --- a/source/materials/renderpass.h +++ b/source/materials/renderpass.h @@ -24,12 +24,22 @@ class RenderPass public: class Loader: public DataFile::CollectionObjectLoader { + private: + std::string inline_base_name; + + static ActionMap shared_actions; + public: Loader(RenderPass &); Loader(RenderPass &, Collection &); + private: + virtual void init_actions(); + + public: + void set_inline_base_name(const std::string &); private: - void init(); + virtual void finish(); static std::string get_shader_name(const std::string &); @@ -67,30 +77,31 @@ private: TextureSlot(Tag t): tag(t), texture(0), sampler(0) { } }; - RefPtr shprog; + const Program *shprog; bool shprog_from_material; RefPtr shdata; std::map uniform_slots; - RefPtr material; + const Material *material; std::string material_slot; std::vector textures; bool back_faces; + bool receive_shadows; + bool image_based_lighting; public: RenderPass(); private: - void finalize_material(DataFile::Collection *); - void maybe_create_material_shader(DataFile::Collection *); - void ensure_private_shader_data(); + void maybe_create_material_shader(); + void set_material_textures(); public: void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog.get(); } + const Program *get_shader_program() const { return shprog; } const ProgramData *get_shader_data() const { return shdata.get(); } Tag get_slotted_uniform_tag(Tag) const; - void set_material(const Material *, DataFile::Collection * = 0); - const Material *get_material() const { return material.get(); } + void set_material(const Material *); + const Material *get_material() const { return material; } const std::string &get_material_slot_name() const { return material_slot; } void set_texture(Tag, const Texture *, const Sampler * = 0); Tag get_texture_tag(const std::string &) const; @@ -99,8 +110,14 @@ public: DEPRECATED int get_texture_index(const std::string &) const; void set_back_faces(bool); bool get_back_faces() const { return back_faces; } + void set_receive_shadows(bool); + bool get_receive_shadows() const { return receive_shadows; } + void set_image_based_lighting(bool); + bool get_image_based_lighting() const { return image_based_lighting; } void apply(Renderer &) const; + + void set_debug_name(const std::string &); }; } // namespace GL