X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.h;h=91ff1b6c77f0e54590e4802981f80b16b7400e6a;hp=9e704376a446b56abb056edf0d1aab803a269f7d;hb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/materials/renderpass.h b/source/materials/renderpass.h index 9e704376..91ff1b6c 100644 --- a/source/materials/renderpass.h +++ b/source/materials/renderpass.h @@ -3,11 +3,11 @@ #include #include +#include "material.h" namespace Msp { namespace GL { -class Material; class Program; class ProgramData; class Renderer; @@ -24,18 +24,24 @@ class RenderPass public: class Loader: public DataFile::CollectionObjectLoader { + private: + static ActionMap shared_actions; + public: Loader(RenderPass &); Loader(RenderPass &, Collection &); private: - void init(); + virtual void init_actions(); + virtual void finish(); + + static std::string get_shader_name(const std::string &); void material_inline(); void material(const std::string &); void shader(const std::string &); + void texture(const std::string &); void texunit(unsigned); - void texunit_auto(const std::string &); void texunit_named(unsigned, const std::string &); void uniforms(); void uniform_slot(const std::string &); @@ -43,58 +49,66 @@ public: }; private: - struct TextureLoader: public DataFile::CollectionObjectLoader + struct TextureSlot { - private: - unsigned index; - const Texture *tex; - const Sampler *samp; + class Loader: public DataFile::CollectionObjectLoader + { + private: + std::string auto_slot_name; - public: - TextureLoader(Texturing &, unsigned, Collection *); - private: - virtual void finish(); + public: + Loader(TextureSlot &, const std::string &, Collection *); - void sampler(const std::string &); - void texture(const std::string &); + private: + void slot_auto(); + }; + + Tag tag; + std::string slot_name; + const Texture *texture; + const Sampler *sampler; + + TextureSlot(Tag t): tag(t), texture(0), sampler(0) { } }; RefPtr shprog; bool shprog_from_material; RefPtr shdata; - std::map uniform_slots; + std::map uniform_slots; RefPtr material; std::string material_slot; - Texturing *texturing; - std::map tex_names; + std::vector textures; bool back_faces; + bool receive_shadows; public: RenderPass(); - RenderPass(const RenderPass &); - RenderPass &operator=(const RenderPass &); - ~RenderPass(); private: - void finalize_material(DataFile::Collection *); - void maybe_create_material_shader(DataFile::Collection *); - void ensure_private_shader_data(); + void maybe_create_material_shader(); + void set_material_textures(); public: void set_shader_program(const Program *, const ProgramData *); const Program *get_shader_program() const { return shprog.get(); } const ProgramData *get_shader_data() const { return shdata.get(); } - const std::string &get_slotted_uniform_name(const std::string &) const; + Tag get_slotted_uniform_tag(Tag) const; void set_material(const Material *); const Material *get_material() const { return material.get(); } const std::string &get_material_slot_name() const { return material_slot; } - void set_texture(unsigned, const Texture *); - const Texturing *get_texturing() const { return texturing; } - int get_texture_index(const std::string &) const; + void set_texture(Tag, const Texture *, const Sampler * = 0); + Tag get_texture_tag(const std::string &) const; + DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0); + DEPRECATED const Texturing *get_texturing() const { return 0; } + DEPRECATED int get_texture_index(const std::string &) const; void set_back_faces(bool); bool get_back_faces() const { return back_faces; } + void set_receive_shadows(bool); + bool get_receive_shadows() const { return receive_shadows; } void apply(Renderer &) const; + + void set_debug_name(const std::string &); }; } // namespace GL