X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Frenderpass.cpp;h=62056ff9f56c63f103edb920ee8b546c7b13fe91;hp=35692a4eaa69d49e54666e5684ff46b04f03c324;hb=3ac3a51c623271da815c8ee60c484445871753bf;hpb=cb7db94f7837e6a3be037d07575dc248177d9426 diff --git a/source/materials/renderpass.cpp b/source/materials/renderpass.cpp index 35692a4e..62056ff9 100644 --- a/source/materials/renderpass.cpp +++ b/source/materials/renderpass.cpp @@ -23,7 +23,8 @@ RenderPass::RenderPass(): shdata(0), material(0), back_faces(false), - receive_shadows(false) + receive_shadows(false), + image_based_lighting(false) { } void RenderPass::set_material_textures() @@ -33,7 +34,7 @@ void RenderPass::set_material_textures() set_texture(*tag, material->get_texture(*tag), material->get_sampler()); } -void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) +void RenderPass::maybe_create_material_shader() { if(shprog && !shprog_from_material) return; @@ -41,17 +42,13 @@ void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) map extra_spec; if(receive_shadows) extra_spec["use_shadow_map"] = true; + if(image_based_lighting) + extra_spec["use_image_based_lighting"] = true; - if(coll) - { - shprog = material->create_compatible_shader(*coll, extra_spec); - shprog.keep(); - } - else - throw invalid_operation("RenderPass::maybe_create_material_shader"); + shprog = material->create_compatible_shader(extra_spec); if(shdata) - shdata = new ProgramData(*shdata, shprog.get()); + shdata = new ProgramData(*shdata, shprog); shprog_from_material = true; } @@ -59,7 +56,6 @@ void RenderPass::maybe_create_material_shader(DataFile::Collection *coll) void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - shprog.keep(); shprog_from_material = false; shdata = (data ? new ProgramData(*data) : 0); } @@ -72,11 +68,10 @@ Tag RenderPass::get_slotted_uniform_tag(Tag slot) const return i->second; } -void RenderPass::set_material(const Material *mat, DataFile::Collection *coll) +void RenderPass::set_material(const Material *mat) { material = mat; - material.keep(); - maybe_create_material_shader(coll); + maybe_create_material_shader(); set_material_textures(); } @@ -130,6 +125,11 @@ int RenderPass::get_texture_index(const string &n) const return (shprog && i!=textures.end() ? shprog->get_uniform_binding(i->tag) : -1); } +void RenderPass::set_back_faces(bool bf) +{ + back_faces = bf; +} + void RenderPass::set_receive_shadows(bool rs) { receive_shadows = rs; @@ -139,11 +139,21 @@ void RenderPass::apply(Renderer &renderer) const { for(vector::const_iterator i=textures.begin(); i!=textures.end(); ++i) renderer.set_texture(i->tag, i->texture, i->sampler); - renderer.set_material(material.get()); - renderer.set_shader_program(shprog.get(), shdata.get()); + renderer.set_material(material); + renderer.set_shader_program(shprog, shdata.get()); renderer.set_reverse_winding(back_faces); } +void RenderPass::set_debug_name(const string &name) +{ +#ifdef DEBUG + if(shdata.refcount()==1) + shdata->set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif +} + DataFile::Loader::ActionMap RenderPass::Loader::shared_actions; @@ -162,6 +172,7 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init_actions() { add("shader", &Loader::shader); + add("image_based_lighting", &RenderPass::image_based_lighting); add("material", &Loader::material_inline); add("material", &Loader::material); add("material_slot", &RenderPass::material_slot); @@ -178,10 +189,15 @@ void RenderPass::Loader::init_actions() add("texunit", &Loader::texunit_named); } +void RenderPass::Loader::set_inline_base_name(const string &n) +{ + inline_base_name = n; +} + void RenderPass::Loader::finish() { if(obj.material) - obj.maybe_create_material_shader(coll); + obj.maybe_create_material_shader(); } // Temporary compatibility feature @@ -199,24 +215,24 @@ void RenderPass::Loader::material_inline() { Material::GenericLoader ldr(coll); load_sub_with(ldr); - obj.material = ldr.get_material(); + RefPtr mat = ldr.get_material(); + get_collection().add(inline_base_name+".mat", mat.get()); + obj.material = mat.release(); obj.set_material_textures(); } void RenderPass::Loader::material(const string &name) { obj.material = &get_collection().get(name); - obj.material.keep(); obj.set_material_textures(); } void RenderPass::Loader::shader(const string &n) { obj.shprog = &get_collection().get(get_shader_name(n)); - obj.shprog.keep(); obj.shprog_from_material = false; if(obj.shdata) - obj.shdata = new ProgramData(*obj.shdata, obj.shprog.get()); + obj.shdata = new ProgramData(*obj.shdata, obj.shprog); } void RenderPass::Loader::texture(const string &n) @@ -266,7 +282,7 @@ void RenderPass::Loader::uniforms() if(!obj.shprog || obj.shprog_from_material) throw runtime_error("Shader is required for uniforms"); if(!obj.shdata) - obj.shdata = new ProgramData(obj.shprog.get()); + obj.shdata = new ProgramData(obj.shprog); else if(obj.shdata.refcount()>1) obj.shdata = new ProgramData(*obj.shdata); load_sub(*obj.shdata);