X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fpointlight.cpp;h=3147eaa31bab0640fbe9c7aa62b54f5729890f5e;hp=4bbf4135dae9a7eabe6a24ba2c8a90cf62999781;hb=HEAD;hpb=adc26a2e141a2853b6c5025130c46a46cece4b84 diff --git a/source/materials/pointlight.cpp b/source/materials/pointlight.cpp index 4bbf4135..1607066c 100644 --- a/source/materials/pointlight.cpp +++ b/source/materials/pointlight.cpp @@ -6,11 +6,6 @@ using namespace std; namespace Msp { namespace GL { -PointLight::PointLight(): - position(0.0f, 0.0f, 0.0f), - attenuation{1.0f, 0.0f, 0.1f} -{ } - void PointLight::update_matrix() { matrix = Matrix::translation(position); @@ -42,8 +37,9 @@ void PointLight::set_attenuation(float c, float l, float q) void PointLight::update_shader_data(ProgramData &shdata, const string &base) const { shdata.uniform(base+".type", 2); - shdata.uniform(base+".position", position.x, position.y, position.z, 1.0f); + shdata.uniform(base+".position", compose(position, 1.0f)); shdata.uniform(base+".color", color.r, color.g, color.b); + shdata.uniform3(base+".attenuation", attenuation); }