X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fpbrmaterial.h;h=e96236d2af8501597336d7e72037ba73a22ceba7;hp=0204451b63efa0b595f39552e374da2648d819c7;hb=HEAD;hpb=a482029babea3210840d8c62e9df9ece4342b2b9 diff --git a/source/materials/pbrmaterial.h b/source/materials/pbrmaterial.h index 0204451b..e96236d2 100644 --- a/source/materials/pbrmaterial.h +++ b/source/materials/pbrmaterial.h @@ -8,6 +8,15 @@ namespace GL { class Texture2D; +/** +A physically-based material using the Cook-Torrance BRDF. + +The material is characterized by base color, metalness and roughness. Fully +metallic materials have no diffuse reflection and their specular reflection is +tinted by the base color. For fully dielectric materials base color determines +the color of the diffuse reflection; specular reflection is untinted. +Roughness affects how blurry specular reflections are. +*/ class PbrMaterial: public Material { public: @@ -17,7 +26,6 @@ public: static ActionMap shared_actions; public: - Loader(PbrMaterial &); Loader(PbrMaterial &, Collection &); private: @@ -26,6 +34,7 @@ public: private: Property base_color; + Property tint; Property normal; Property metalness; Property roughness; @@ -39,7 +48,6 @@ private: public: PbrMaterial(); -private: static const Texture2D &get_or_create_fresnel_lookup(); protected: @@ -52,6 +60,7 @@ public: void set_base_color(const Color &); void set_base_color_map(const Texture *); + void set_tint(const Color &); void set_normal_map(const Texture *); void set_metalness(float); void set_metalness_map(const Texture *);