X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fpbrmaterial.cpp;h=ebd3321f2268a05054c05f086c035e5b88fdb39a;hp=16c287b4e40f6ad97987ac517ba57315646dc711;hb=HEAD;hpb=842c817bb679a5a0abc05e8149e2e6e0ae1a0412 diff --git a/source/materials/pbrmaterial.cpp b/source/materials/pbrmaterial.cpp index 16c287b4..4a5f0a41 100644 --- a/source/materials/pbrmaterial.cpp +++ b/source/materials/pbrmaterial.cpp @@ -1,22 +1,73 @@ +#include "framebuffer.h" +#include "mesh.h" #include "pbrmaterial.h" +#include "renderer.h" +#include "resources.h" +#include "texture2d.h" using namespace std; namespace Msp { namespace GL { +const Tag PbrMaterial::texture_tags[] = +{ + Tag("base_color_map"), + Tag("normal_map"), + Tag("metalness_map"), + Tag("roughness_map"), + Tag("occlusion_map"), + Tag("emission_map"), + Tag("fresnel_lookup"), + Tag() +}; + PbrMaterial::PbrMaterial(): - receive_shadows(false) + fresnel_lookup(get_or_create_fresnel_lookup()), + fresnel_sampler(Resources::get_global().get("_linear_clamp.samp")) { set_base_color(0.8f); + set_tint(1.0f); set_metalness(0.0f); set_roughness(0.5f); set_emission(0.0f); } +const Texture2D &PbrMaterial::get_or_create_fresnel_lookup() +{ + Resources &resources = Resources::get_global(); + + static const string name = "_pbr_fresnel_lookup.tex"; + Texture2D *fresnel_lookup = resources.find(name); + if(fresnel_lookup) + return *fresnel_lookup; + + fresnel_lookup = new Texture2D; + fresnel_lookup->storage(RG8, 128, 128, 1); + resources.add(name, fresnel_lookup); + + const Program &shprog = resources.get("_pbr_fresnel_lookup.glsl.shader"); + ProgramData shdata; + shdata.uniform("n_samples", 1024); + // Not actually used here, but put it in to satisfy the interface + shdata.uniform("roughness", 0.0f); + + const Mesh &mesh = resources.get("_fullscreen_quad.mesh"); + Framebuffer fresnel_lookup_fbo((COLOR_ATTACHMENT,RG8)); + fresnel_lookup_fbo.attach(COLOR_ATTACHMENT, *fresnel_lookup); + Renderer renderer; + renderer.begin(); + renderer.set_framebuffer(&fresnel_lookup_fbo); + renderer.set_shader_program(&shprog, &shdata); + mesh.draw(renderer); + renderer.end(); + + return *fresnel_lookup; +} + void PbrMaterial::fill_program_info(string &module_name, map &spec_values) const { - module_name = "cooktorrance.glsl"; + module_name = "pbr_material.glsl"; spec_values["use_base_color_map"] = (base_color.texture!=0); spec_values["use_normal_map"] = (normal.texture!=0); spec_values["use_metalness_map"] = (metalness.texture!=0); @@ -25,17 +76,34 @@ void PbrMaterial::fill_program_info(string &module_name, map &spec_ bool use_emission = (emission.texture || emission.value.r || emission.value.g || emission.value.b); spec_values["use_emission"] = use_emission; spec_values["use_emission_map"] = (emission.texture!=0); - spec_values["use_shadow_map"] = receive_shadows; } -void PbrMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const +const Texture *PbrMaterial::get_texture(Tag tag) const { - attach_texture_to(base_color.texture, texturing, tex_shdata, "base_color_map"); - attach_texture_to(metalness.texture, texturing, tex_shdata, "metalness_map"); - attach_texture_to(roughness.texture, texturing, tex_shdata, "roughness_map"); - attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map"); - attach_texture_to(occlusion.texture, texturing, tex_shdata, "occlusion_map"); - attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map"); + if(tag==texture_tags[0]) + return base_color.texture; + else if(tag==texture_tags[1]) + return normal.texture; + else if(tag==texture_tags[2]) + return metalness.texture; + else if(tag==texture_tags[3]) + return roughness.texture; + else if(tag==texture_tags[4]) + return occlusion.texture; + else if(tag==texture_tags[5]) + return emission.texture; + else if(tag==texture_tags[6]) + return &fresnel_lookup; + else + return 0; +} + +const Sampler *PbrMaterial::get_sampler(Tag tag) const +{ + if(tag==texture_tags[6]) + return &fresnel_sampler; + else + return sampler; } void PbrMaterial::set_base_color(const Color &color) @@ -49,6 +117,12 @@ void PbrMaterial::set_base_color_map(const Texture *tex) base_color.texture = tex; } +void PbrMaterial::set_tint(const Color &color) +{ + tint.value = color; + shdata.uniform("pbr_material.tint", color); +} + void PbrMaterial::set_normal_map(const Texture *tex) { normal.texture = tex; @@ -92,20 +166,9 @@ void PbrMaterial::set_emission_map(const Texture *tex) emission.texture = tex; } -void PbrMaterial::set_receive_shadows(bool s) -{ - receive_shadows = s; -} - DataFile::Loader::ActionMap PbrMaterial::Loader::shared_actions; -PbrMaterial::Loader::Loader(PbrMaterial &m): - DerivedObjectLoader >(m) -{ - set_actions(shared_actions); -} - PbrMaterial::Loader::Loader(PbrMaterial &m, Collection &c): DerivedObjectLoader >(m, c) { @@ -121,7 +184,7 @@ void PbrMaterial::Loader::init_actions() add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map); add_property("occlusion", &PbrMaterial::set_occlusion_map); add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false); - add("receive_shadows", &PbrMaterial::receive_shadows); + add_property("tint", &PbrMaterial::set_tint, 0, true); } } // namespace GL