X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fpbrmaterial.cpp;h=7e7bd5cf642dbf5e8c4f93284cea5e1173b47bf4;hp=783a8bed2c37eab456e2283e5274d97394fc2075;hb=6b9338845dfee441cd18ad6c633e4feef8ad14e1;hpb=87b74b1263710b0acb9e0b72283e972fd54ee91b diff --git a/source/materials/pbrmaterial.cpp b/source/materials/pbrmaterial.cpp index 783a8bed..7e7bd5cf 100644 --- a/source/materials/pbrmaterial.cpp +++ b/source/materials/pbrmaterial.cpp @@ -47,6 +47,8 @@ const Texture2D &PbrMaterial::get_or_create_fresnel_lookup() const Program &shprog = resources.get("_pbr_fresnel_lookup.glsl.shader"); ProgramData shdata; shdata.uniform("n_samples", 1024); + // Not actually used here, but put it in to satisfy the interface + shdata.uniform("roughness", 0.0f); const Mesh &mesh = resources.get("_fullscreen_quad.mesh"); Framebuffer fresnel_lookup_fbo;