X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fpbrmaterial.cpp;h=783a8bed2c37eab456e2283e5274d97394fc2075;hp=7c73996fd2f7b8e91af2ab4eb27d08fd5592de70;hb=e05c77d2e3582a6962f42dcec0fc5f7845ff448d;hpb=a5ad626b8f81de441f81847bfc859d742d8be4ba diff --git a/source/materials/pbrmaterial.cpp b/source/materials/pbrmaterial.cpp index 7c73996f..783a8bed 100644 --- a/source/materials/pbrmaterial.cpp +++ b/source/materials/pbrmaterial.cpp @@ -1,4 +1,9 @@ +#include "framebuffer.h" +#include "mesh.h" #include "pbrmaterial.h" +#include "renderer.h" +#include "resources.h" +#include "texture2d.h" using namespace std; @@ -13,10 +18,12 @@ const Tag PbrMaterial::texture_tags[] = Tag("roughness_map"), Tag("occlusion_map"), Tag("emission_map"), + Tag("fresnel_lookup"), Tag() }; -PbrMaterial::PbrMaterial() +PbrMaterial::PbrMaterial(): + fresnel_lookup(get_or_create_fresnel_lookup()) { set_base_color(0.8f); set_metalness(0.0f); @@ -24,6 +31,34 @@ PbrMaterial::PbrMaterial() set_emission(0.0f); } +const Texture2D &PbrMaterial::get_or_create_fresnel_lookup() +{ + Resources &resources = Resources::get_global(); + + static const string name = "_pbr_env_fresnel_lookup.tex2d"; + Texture2D *fresnel_lookup = resources.find(name); + if(fresnel_lookup) + return *fresnel_lookup; + + fresnel_lookup = new Texture2D; + fresnel_lookup->storage(RG8, 128, 128, 1); + resources.add(name, fresnel_lookup); + + const Program &shprog = resources.get("_pbr_fresnel_lookup.glsl.shader"); + ProgramData shdata; + shdata.uniform("n_samples", 1024); + + const Mesh &mesh = resources.get("_fullscreen_quad.mesh"); + Framebuffer fresnel_lookup_fbo; + fresnel_lookup_fbo.attach(COLOR_ATTACHMENT0, *fresnel_lookup); + Bind bind_fbo(fresnel_lookup_fbo); + Renderer renderer; + renderer.set_shader_program(&shprog, &shdata); + mesh.draw(renderer); + + return *fresnel_lookup; +} + void PbrMaterial::fill_program_info(string &module_name, map &spec_values) const { module_name = "cooktorrance.glsl"; @@ -64,6 +99,8 @@ const Texture *PbrMaterial::get_texture(Tag tag) const return occlusion.texture; else if(tag==texture_tags[5]) return emission.texture; + else if(tag==texture_tags[6]) + return &fresnel_lookup; else return 0; }